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General Tabletop Discussion
*Pathfinder & Starfinder
Defenses and To Hits for Your Party ~ Averages
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<blockquote data-quote="FreeTheSlaves" data-source="post: 5411201" data-attributes="member: 9952"><p>As already touched on by several posters, having the average numbers for to-hit probability based on such a high score really accentuates things as levels accumulate and that prime stat get bumped each time.</p><p></p><p>Already at 1st level, an 18 str/13 dex Cavalier gets a marked drop in skill when using a longbow they're proficient in. By keying things so highly other attack options eventually drop by the wayside as only the primary attack is keeping up. Just imagine a bullrush at paragon level when the monsters fort defence is geared to resisting a magic weapon attack.</p><p></p><p>As an aside I think this problem led to the death of the V class (PHB1 Cleric/Paladin/Warlock). I would be surprised if the designers actually thought terms such as Straladin & Chaladin would spring up. I suspect what we call Baladin, but with a major in str & minor in cha (or vice versa), was what they were thinking would be the norm. However keying the numbers so high meant that savvy players realized the need to specialize to beat the curve, or back when we were without expertise - simply to maintain the curve.</p><p></p><p>Imo I think the PHB3 & Essentials MM are positive steps in the right direction. The monster defences appear to have taken a slight hit in exchange for an increase in damage output. In other words the emphasis has shifted slightly back to the character defences - and this is something that hits the 18/14/11 character proportionately a little bit more.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 5411201, member: 9952"] As already touched on by several posters, having the average numbers for to-hit probability based on such a high score really accentuates things as levels accumulate and that prime stat get bumped each time. Already at 1st level, an 18 str/13 dex Cavalier gets a marked drop in skill when using a longbow they're proficient in. By keying things so highly other attack options eventually drop by the wayside as only the primary attack is keeping up. Just imagine a bullrush at paragon level when the monsters fort defence is geared to resisting a magic weapon attack. As an aside I think this problem led to the death of the V class (PHB1 Cleric/Paladin/Warlock). I would be surprised if the designers actually thought terms such as Straladin & Chaladin would spring up. I suspect what we call Baladin, but with a major in str & minor in cha (or vice versa), was what they were thinking would be the norm. However keying the numbers so high meant that savvy players realized the need to specialize to beat the curve, or back when we were without expertise - simply to maintain the curve. Imo I think the PHB3 & Essentials MM are positive steps in the right direction. The monster defences appear to have taken a slight hit in exchange for an increase in damage output. In other words the emphasis has shifted slightly back to the character defences - and this is something that hits the 18/14/11 character proportionately a little bit more. [/QUOTE]
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