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General Tabletop Discussion
*Pathfinder & Starfinder
Defenses and To Hits for Your Party ~ Averages
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5411704" data-attributes="member: 82106"><p>I think they assumed that in order to succeed at epic level the PCs would have to cooperate effectively. If they do that then there's no real issue with being able to hit. Even the most ordinary at-will buffs easily compensate and with 20 daily powers available in a 5 encounter work day you can almost be assured of having considerable ongoing buff/debuff effects on top of that, plus AP effects from PPs which often add more bonuses, 11+ feats, item properties and powers, ED features, and basically it is a long list. Even with just PHB1 and AV1, which is about where things started by the time anyone got to epic, you had a LOT of ways to get bonuses to almost all attacks.</p><p></p><p>So the basic theory was that PCs would be making most, if not all, of their attacks against enemies that they would have CA against, that would have a debuff of some kind, that they would have a buff of some kind, etc. This jibes quite well with my experience of epic play. Characters rarely missed and were often sporting +7 on top of static bonuses, sometimes even more. </p><p></p><p>Now, I'd say actually that PC DEFENSES at high levels were not in as good a shape. If anything could be described as broken it was epic level defense numbers. I'd be more inclined to consider the newer defense boosting feats to be 'fixes' than any flavor of expertise. Even now with better feat support it is quite common to see epic characters with a NAD so low it can't be missed by equal level monsters. Condition shedding is common enough that it isn't crippling, but it can get a bit frustrating for a player to know that monster X will hit every single round.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5411704, member: 82106"] I think they assumed that in order to succeed at epic level the PCs would have to cooperate effectively. If they do that then there's no real issue with being able to hit. Even the most ordinary at-will buffs easily compensate and with 20 daily powers available in a 5 encounter work day you can almost be assured of having considerable ongoing buff/debuff effects on top of that, plus AP effects from PPs which often add more bonuses, 11+ feats, item properties and powers, ED features, and basically it is a long list. Even with just PHB1 and AV1, which is about where things started by the time anyone got to epic, you had a LOT of ways to get bonuses to almost all attacks. So the basic theory was that PCs would be making most, if not all, of their attacks against enemies that they would have CA against, that would have a debuff of some kind, that they would have a buff of some kind, etc. This jibes quite well with my experience of epic play. Characters rarely missed and were often sporting +7 on top of static bonuses, sometimes even more. Now, I'd say actually that PC DEFENSES at high levels were not in as good a shape. If anything could be described as broken it was epic level defense numbers. I'd be more inclined to consider the newer defense boosting feats to be 'fixes' than any flavor of expertise. Even now with better feat support it is quite common to see epic characters with a NAD so low it can't be missed by equal level monsters. Condition shedding is common enough that it isn't crippling, but it can get a bit frustrating for a player to know that monster X will hit every single round. [/QUOTE]
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