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General Tabletop Discussion
*Pathfinder & Starfinder
Defenses and To Hits for Your Party ~ Averages
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5413107" data-attributes="member: 98255"><p>Rather than stat-boosting, I had been considering a flat +1 untyped bonus per tier to attacks and defences. I guess it amounts to the same thing as handing out the feats for free, but maybe worse because of stacking cheese. Yeah, nevermind.</p><p></p><p>Another thought I'd had was that of handing out non-combat feats, several per tier, sort of like 2nd edition with weapon and non-weapon proficiencies. The idea would be to place them in the "slower" levels, where you don't get stat boosts, level bonuses, or other feats. Something like, one for free at 1st, then another two spread out over the tier, at say 3rd and 7th or whatever. The idea being that this would allow players to slot all the "necessary" combat boosters without sacrificing flavourful and/or highly situational character-enhancers. (This is where you put things like Linguist <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>The restriction on the "non-combat" feats would be that whatever you take at those levels cannot have any benefit during combat. No plusses to hit, damage, or saves. Nothing to augment other combat conditions, such as CA, movement, etc. Preferably not even to skills, but if you eliminate those feats, there isn't a lot left. I might even just take feat-like abilities and slot them in; let the players tell me what kind of things, outside of combat, their characters have a knack for.</p><p></p><p>Obviously, this is just an idea. I have no idea how necessary this is, if at all. I may playtest it in my next game if my players are on-board.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5413107, member: 98255"] Rather than stat-boosting, I had been considering a flat +1 untyped bonus per tier to attacks and defences. I guess it amounts to the same thing as handing out the feats for free, but maybe worse because of stacking cheese. Yeah, nevermind. Another thought I'd had was that of handing out non-combat feats, several per tier, sort of like 2nd edition with weapon and non-weapon proficiencies. The idea would be to place them in the "slower" levels, where you don't get stat boosts, level bonuses, or other feats. Something like, one for free at 1st, then another two spread out over the tier, at say 3rd and 7th or whatever. The idea being that this would allow players to slot all the "necessary" combat boosters without sacrificing flavourful and/or highly situational character-enhancers. (This is where you put things like Linguist ;) ) The restriction on the "non-combat" feats would be that whatever you take at those levels cannot have any benefit during combat. No plusses to hit, damage, or saves. Nothing to augment other combat conditions, such as CA, movement, etc. Preferably not even to skills, but if you eliminate those feats, there isn't a lot left. I might even just take feat-like abilities and slot them in; let the players tell me what kind of things, outside of combat, their characters have a knack for. Obviously, this is just an idea. I have no idea how necessary this is, if at all. I may playtest it in my next game if my players are on-board. [/QUOTE]
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