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General Tabletop Discussion
*Pathfinder & Starfinder
Defenses and To Hits for Your Party ~ Averages
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<blockquote data-quote="Prestidigitalis" data-source="post: 5413544" data-attributes="member: 74496"><p>This comment explains a lot more about where you are coming from than you have previously revealed -- and that's helpful.</p><p></p><p>By choosing to forego one or more feats (Expertise for sure, I don't think you have commented on Weapon Focus or the defensive feats that boost numbers in a similar manner), you accept that you will do less damage and impose fewer debuffs on the enemy.</p><p></p><p>So the question is, what is the consequence of your decision? That really depends on what feats you take instead and on what your DM and the others in your party do.</p><p><span style="color: LemonChiffon"></span></p><p><span style="color: LemonChiffon">1. The feats you take instead grant skill benefits that help you avoid combat encounters through stealth and scouting to avoid enemies; thievery, dugeoneering or arcana to bypass traps and pass quickly through unguarded areas; or diplomacy, bluff, etc. to talk your way out of trouble.</span></p><p><span style="color: LemonChiffon"></span></p><p><span style="color: LemonChiffon">2. The feats you take instead compensate for the occasional misses by helping you make more attacks (Agile Opportunist), attack sooner (Improved Initiative), attack more important or appropriate targets (any feat that helps you move safely where others cannot).</span></p><p><span style="color: LemonChiffon"></span></p><p><span style="color: LemonChiffon">3. You live with lower damage and your fellow party members pick up the slack by switching <em>their</em> feat selections to do more damage.</span></p><p><span style="color: LemonChiffon"></span></p><p><span style="color: LemonChiffon">4. You live with lower damage and your DM compensates by giving you easier challenges or by using creatures with lower defenses or HP.</span></p><p><span style="color: LemonChiffon"></span></p><p><span style="color: LemonChiffon">5. You live with lower damage, monsters last longer and inflict more damage on you and your party, and you suffer from grind and an occasional character death or TPK.</span></p><p><span style="color: LemonChiffon"></span></p><p>I would really be curious to know which one of these categories fits you.</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5413544, member: 74496"] This comment explains a lot more about where you are coming from than you have previously revealed -- and that's helpful. By choosing to forego one or more feats (Expertise for sure, I don't think you have commented on Weapon Focus or the defensive feats that boost numbers in a similar manner), you accept that you will do less damage and impose fewer debuffs on the enemy. So the question is, what is the consequence of your decision? That really depends on what feats you take instead and on what your DM and the others in your party do. [COLOR=LemonChiffon] 1. The feats you take instead grant skill benefits that help you avoid combat encounters through stealth and scouting to avoid enemies; thievery, dugeoneering or arcana to bypass traps and pass quickly through unguarded areas; or diplomacy, bluff, etc. to talk your way out of trouble. 2. The feats you take instead compensate for the occasional misses by helping you make more attacks (Agile Opportunist), attack sooner (Improved Initiative), attack more important or appropriate targets (any feat that helps you move safely where others cannot). 3. You live with lower damage and your fellow party members pick up the slack by switching [I]their[/I] feat selections to do more damage. 4. You live with lower damage and your DM compensates by giving you easier challenges or by using creatures with lower defenses or HP. 5. You live with lower damage, monsters last longer and inflict more damage on you and your party, and you suffer from grind and an occasional character death or TPK. [/COLOR] I would really be curious to know which one of these categories fits you. [/QUOTE]
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