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*Pathfinder & Starfinder
Defenses and To Hits for Your Party ~ Averages
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5414242" data-attributes="member: 40398"><p>Man, I wish my players would even just mention a house rule once in a while. (I know, I know, 'be careful what ya wish for.') As it is, my group is either too polite to float any opinion at all, or they don't understand the game math, or they're complacent with its flaws like you. Probably, it's a combination of all three.</p><p></p><p>Actually, scratch that. My power gamer likes to rant via email and blog about a homebrew invention of mine that another of our group's DMs has adopted: the goon. The goon is the missing link between the minion and the standard monster. My power gamer doesn't like them because he thinks they make combat too hard and more importantly, I suspect, simply because they're not RAW.</p><p></p><p>Other than that though, nobody even comments on my house rules. I'd probably hear more groaning if my rules made things more difficult, but overall they make players' lives easier. Which I guess is the big secret of house rules being accepted by players: use carrots, not sticks.</p><p></p><p></p><p>Okay, I know I've told you this like a dozen times on other occasions but I'll say it again: the real issue <em>really is not</em> optimizers. Believe me, the serious optimizer in my group hasn't said a word about 'feat taxes.' Like you, he just accepts that some feats are stupidly good compared to similar feats, and he takes them.</p><p></p><p>The real issue is that some of us simply want the game to be played by the design tenets that we like, the design tenets that the devs promised us: that no one option should be stupidly good compared to other similar options. That nobody should have to take any specific feats for the game to play as intended. The devs delivered on their promise with regards to 95% of the game, which is why 4e is my favored edition. It's just that last 5% that irks amateur devs like me [and at least one professional dev].</p><p></p><p>I don't see any good reason to not fix the math holes with true errata, especially in an edition where errata is such an accepted part of the game. Even if the "we fixed it wih feats so that all players can take advantage" line is true, it can be fixed with errata at the same time. (Hint: feat bonuses don't stack!) I've accepted that it's never going to be truly officially fixed, or even widely officially recognized--until 5e gets announced, possibly, so they can use the math hole problem as a selling point for 5e--but I'll always think of Expertise & Family as feat taxes.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5414242, member: 40398"] Man, I wish my players would even just mention a house rule once in a while. (I know, I know, 'be careful what ya wish for.') As it is, my group is either too polite to float any opinion at all, or they don't understand the game math, or they're complacent with its flaws like you. Probably, it's a combination of all three. Actually, scratch that. My power gamer likes to rant via email and blog about a homebrew invention of mine that another of our group's DMs has adopted: the goon. The goon is the missing link between the minion and the standard monster. My power gamer doesn't like them because he thinks they make combat too hard and more importantly, I suspect, simply because they're not RAW. Other than that though, nobody even comments on my house rules. I'd probably hear more groaning if my rules made things more difficult, but overall they make players' lives easier. Which I guess is the big secret of house rules being accepted by players: use carrots, not sticks. Okay, I know I've told you this like a dozen times on other occasions but I'll say it again: the real issue [I]really is not[/I] optimizers. Believe me, the serious optimizer in my group hasn't said a word about 'feat taxes.' Like you, he just accepts that some feats are stupidly good compared to similar feats, and he takes them. The real issue is that some of us simply want the game to be played by the design tenets that we like, the design tenets that the devs promised us: that no one option should be stupidly good compared to other similar options. That nobody should have to take any specific feats for the game to play as intended. The devs delivered on their promise with regards to 95% of the game, which is why 4e is my favored edition. It's just that last 5% that irks amateur devs like me [and at least one professional dev]. I don't see any good reason to not fix the math holes with true errata, especially in an edition where errata is such an accepted part of the game. Even if the "we fixed it wih feats so that all players can take advantage" line is true, it can be fixed with errata at the same time. (Hint: feat bonuses don't stack!) I've accepted that it's never going to be truly officially fixed, or even widely officially recognized--until 5e gets announced, possibly, so they can use the math hole problem as a selling point for 5e--but I'll always think of Expertise & Family as feat taxes. [/QUOTE]
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