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Defenses for the Black Academy
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<blockquote data-quote="James McMurray" data-source="post: 67606" data-attributes="member: 743"><p>Nightfall: </p><p>Golems and Beholders generally take more than a few days to recruit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There are 4 Venom Golems (R&R that will be moved to the foyer, but they'll basically be speed bumps for the party.</p><p></p><p>Dougal Dekree: </p><p>The shelves are a good idea, and easily made by a group of wizards. There's gotta be a few of them with alchemy, not to mention the Market in the city will have some as well.</p><p></p><p>Poison is worthless against my party, as they eat an extended Heroes' Feast every day, and the defenders know this.</p><p></p><p>Inaccessible how? Anything permanent they do will have to be brought back down, so massive walls of stone aren't going to be fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>They'll have to add a few holes to the walls in the foyer as well, and let apprentices shoot magic missiles and operate spectral hands through them. Thanks!</p><p></p><p>...and can one add sneak-damage with a ballista? </p><p></p><p>Even if you could sneak attack with a ballista bolt (and I doubt it) there aren't a lot of rogues avaioable, and no ballistas.</p><p></p><p>Darklone:</p><p></p><p>Unhallow with dispel magic is more devestating to my party, due to the amount of magical buffing they do before battle. However, the academy's only cleric is out of action for a while as he was just raised from the dead. If it takes the party longer to attack than 8 days though, he'll be back up and ready for action.</p><p></p><p>An Osyluth would be useful as well. Ii had planned to use one with the giants the group just finished negotiating with, but didn't get to use him much. </p><p></p><p>There aren't any monks available to the Academy.</p><p></p><p>Boulder Nets would be nice, but how the heck do you hide them to keep people from just walking around them? Also, physical traps aren't very easily made by this group, since they are primarily arcane spellcasters. The city outside has some rogues, but none are very high level.</p><p></p><p>Illusions will definitely be used, since they can be cast through the aforementioned murder holes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've got to use the statue disguise idea! Statue lasts 1 hour per level, so the head of the academy can keep it up for almost the entire day with a single casting.</p><p></p><p>Psion:</p><p></p><p>The problem with guards and wards is that it also affects defenders, thus making it a nearly useless spell unless you're defending your stonghold all by yourself.</p><p></p><p>Thanks for all the replies folks! Keep 'em coming, there's still over 24 hours before the session starts! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="James McMurray, post: 67606, member: 743"] Nightfall: Golems and Beholders generally take more than a few days to recruit. :) There are 4 Venom Golems (R&R that will be moved to the foyer, but they'll basically be speed bumps for the party. Dougal Dekree: The shelves are a good idea, and easily made by a group of wizards. There's gotta be a few of them with alchemy, not to mention the Market in the city will have some as well. Poison is worthless against my party, as they eat an extended Heroes' Feast every day, and the defenders know this. Inaccessible how? Anything permanent they do will have to be brought back down, so massive walls of stone aren't going to be fun. :) They'll have to add a few holes to the walls in the foyer as well, and let apprentices shoot magic missiles and operate spectral hands through them. Thanks! ...and can one add sneak-damage with a ballista? Even if you could sneak attack with a ballista bolt (and I doubt it) there aren't a lot of rogues avaioable, and no ballistas. Darklone: Unhallow with dispel magic is more devestating to my party, due to the amount of magical buffing they do before battle. However, the academy's only cleric is out of action for a while as he was just raised from the dead. If it takes the party longer to attack than 8 days though, he'll be back up and ready for action. An Osyluth would be useful as well. Ii had planned to use one with the giants the group just finished negotiating with, but didn't get to use him much. There aren't any monks available to the Academy. Boulder Nets would be nice, but how the heck do you hide them to keep people from just walking around them? Also, physical traps aren't very easily made by this group, since they are primarily arcane spellcasters. The city outside has some rogues, but none are very high level. Illusions will definitely be used, since they can be cast through the aforementioned murder holes. :) I've got to use the statue disguise idea! Statue lasts 1 hour per level, so the head of the academy can keep it up for almost the entire day with a single casting. Psion: The problem with guards and wards is that it also affects defenders, thus making it a nearly useless spell unless you're defending your stonghold all by yourself. Thanks for all the replies folks! Keep 'em coming, there's still over 24 hours before the session starts! :) [/QUOTE]
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