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General Tabletop Discussion
*Pathfinder & Starfinder
Defensive Bonus variations?
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<blockquote data-quote="Errant" data-source="post: 2444278" data-attributes="member: 1926"><p>Just wondering what house rules people are using or would consider using for improving characters' AC as they increase in level. </p><p></p><p>I find the standard rules where AC is pretty much unaffected by how experienced you are pretty unsatisfactory but I wasn't really happy with the Unearthed Arcana rule. Determining a character's effective Defensive Bonus (DB) based on how many levels they had of classes with varying armor proficiencies seems a little complicated and counter intuitive.</p><p></p><p>I was thinking about a simplified version: a character's Dodge Bonus increases by +1 for every +2 Base Attack Bonus they gain for their character class level(s).</p><p></p><p>Effect? Veteran characters are harder to hit than novices with minimum book keeping for DMs (most monsters, lacking character levels, would be unaffected) except for a judgement shift in relative challenge ratings/encounter levels due to characters being harder to hit.</p><p></p><p>Preferably this rule would be used in conjunction with an Armor Damage Reduction rule where armor provides an AC bonus equal to half the default bonuses (rounded up) with DR equal to half the standard bonus (rounded down). Damage caused by attacks that bypass armor (touch attacks or spells that don't require attack rolls to hit) would be unaffected by this DR.</p><p></p><p>So, anyone care to share their thoughts?</p></blockquote><p></p>
[QUOTE="Errant, post: 2444278, member: 1926"] Just wondering what house rules people are using or would consider using for improving characters' AC as they increase in level. I find the standard rules where AC is pretty much unaffected by how experienced you are pretty unsatisfactory but I wasn't really happy with the Unearthed Arcana rule. Determining a character's effective Defensive Bonus (DB) based on how many levels they had of classes with varying armor proficiencies seems a little complicated and counter intuitive. I was thinking about a simplified version: a character's Dodge Bonus increases by +1 for every +2 Base Attack Bonus they gain for their character class level(s). Effect? Veteran characters are harder to hit than novices with minimum book keeping for DMs (most monsters, lacking character levels, would be unaffected) except for a judgement shift in relative challenge ratings/encounter levels due to characters being harder to hit. Preferably this rule would be used in conjunction with an Armor Damage Reduction rule where armor provides an AC bonus equal to half the default bonuses (rounded up) with DR equal to half the standard bonus (rounded down). Damage caused by attacks that bypass armor (touch attacks or spells that don't require attack rolls to hit) would be unaffected by this DR. So, anyone care to share their thoughts? [/QUOTE]
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