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General Tabletop Discussion
*Dungeons & Dragons
Defensive Duelist fix?
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<blockquote data-quote="DND_Reborn" data-source="post: 8044584" data-attributes="member: 6987520"><p>Oh, I know, that was just a particularly useful time to have it. The player (if he had a lower portent roll) could have rolled and maybe gotten lucky enough?</p><p></p><p>My point was simply that DCs generally are low enough at low levels (and proficiency makes up the deficit at higher levels to a point) that proficiency in some skills that aren't combat-related can go a long way in avoiding combat. Granted, a lot just depends on the table's style as well.</p><p></p><p>Another option is the "Working Together" rule (combined with the variant "Skills with Different Abilities" is even better). If your fighter (as an example) has Intimidate and another PC has Persuasion, but your modifier is +6 and his is +4, he <em>can</em> help you gain advantage on your Intimidate check. The scenario might play out something like:</p><p></p><p>You are confronted by a bunch of bandits. The fighter draws his weapon, posturing and threatening the bandits (STR Intimidate maybe?) and the cleric says "Hey, guys, trust me you <em>really</em> don't want to make him angry" (CHA Persuasion). Since the fighter's +6 mod is higher, that player rolls, but gains advantage from the cleric's aid.</p><p></p><p>I've just seen a lot of times when such things can (and do) help to avoid combat, even turning it into a social encounter where the PCs gain more than they would have by fighting. I'm not saying it doesn't take some thought and creativity at times, but it can work well enough IMO.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8044584, member: 6987520"] Oh, I know, that was just a particularly useful time to have it. The player (if he had a lower portent roll) could have rolled and maybe gotten lucky enough? My point was simply that DCs generally are low enough at low levels (and proficiency makes up the deficit at higher levels to a point) that proficiency in some skills that aren't combat-related can go a long way in avoiding combat. Granted, a lot just depends on the table's style as well. Another option is the "Working Together" rule (combined with the variant "Skills with Different Abilities" is even better). If your fighter (as an example) has Intimidate and another PC has Persuasion, but your modifier is +6 and his is +4, he [I]can[/I] help you gain advantage on your Intimidate check. The scenario might play out something like: You are confronted by a bunch of bandits. The fighter draws his weapon, posturing and threatening the bandits (STR Intimidate maybe?) and the cleric says "Hey, guys, trust me you [I]really[/I] don't want to make him angry" (CHA Persuasion). Since the fighter's +6 mod is higher, that player rolls, but gains advantage from the cleric's aid. I've just seen a lot of times when such things can (and do) help to avoid combat, even turning it into a social encounter where the PCs gain more than they would have by fighting. I'm not saying it doesn't take some thought and creativity at times, but it can work well enough IMO. [/QUOTE]
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