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General Tabletop Discussion
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Defensive Duelist fix?
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<blockquote data-quote="DND_Reborn" data-source="post: 8045822" data-attributes="member: 6987520"><p>I certainly agree we do, which is perfectly fine of course.</p><p></p><p>Yet <em>Shield</em> boosts your AC until the start of your next turn, which can be <em>extremely</em> useful. <em>Shield</em> is also good against ranged attacks. It also begins at +5, compared to only +2, and you won't reach +5 with Defensive Duelist until 13th level, and you won't pass it until 17th. Most games IME don't make it to 13th, let alone 17th.</p><p></p><p>Otherwise, as I said earlier, it depends entirely on the PC and what sort of combat you see.</p><p></p><p>Either way, you agreed making it a half-feat would be better. I am sure there are a lot of feats that you <em>don't</em> think need to also be made half-feats to rise above the "subpar" level? I think it has its niche uses as is, but not enough for anyone I've played with to bother with it yet... Even a +2 DEX is better, giving you all sorts of benefits beyond AC +1, including attack/damage with finesse weapons, saves, Initiative, and skills.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8045822, member: 6987520"] I certainly agree we do, which is perfectly fine of course. Yet [I]Shield[/I] boosts your AC until the start of your next turn, which can be [I]extremely[/I] useful. [I]Shield[/I] is also good against ranged attacks. It also begins at +5, compared to only +2, and you won't reach +5 with Defensive Duelist until 13th level, and you won't pass it until 17th. Most games IME don't make it to 13th, let alone 17th. Otherwise, as I said earlier, it depends entirely on the PC and what sort of combat you see. Either way, you agreed making it a half-feat would be better. I am sure there are a lot of feats that you [I]don't[/I] think need to also be made half-feats to rise above the "subpar" level? I think it has its niche uses as is, but not enough for anyone I've played with to bother with it yet... Even a +2 DEX is better, giving you all sorts of benefits beyond AC +1, including attack/damage with finesse weapons, saves, Initiative, and skills. [/QUOTE]
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