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Defensive Mobility: +5 instead of +2
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<blockquote data-quote="Samurai" data-source="post: 4326792" data-attributes="member: 3850"><p>+2 is fine, +5 is too much IMO.</p><p></p><p>First, there's an additional 10% chance each time of not getting hit. That could happen multiple times if you are lucky. Toughness just gives a single, flat 5 hp.</p><p></p><p>Second, many OAs may do much more than 5 points of damage. A powerful hit could do 10 or more damage, and some creatures may have poison, fire, or ongoing damage, or a Fighter-type might stop your movement on a successful OA, or you may be knocked down, etc. All kids of things could happen on a hit that make you much rather avoid being hit than have a few extra HPs.</p><p></p><p>Finally, consider that unless those 5 HPs are your last ones, they don't really matter. If you have 30 HPs left at the end of a battle instead of 25, does it really matter? No. The only time it matters is if you are on the borderline of going down, where the 5 points makes the difference between unconscious/dying and still standing. And if you were hit even 1 less time over a ten round battle, that probably would have also made the difference in keeping you standing. 3 less hits over a ten round battle is FAR better than 5 extra HPs. Heck, I'd say even 1 less hit over 10 rounds is better than 5 HPs...</p></blockquote><p></p>
[QUOTE="Samurai, post: 4326792, member: 3850"] +2 is fine, +5 is too much IMO. First, there's an additional 10% chance each time of not getting hit. That could happen multiple times if you are lucky. Toughness just gives a single, flat 5 hp. Second, many OAs may do much more than 5 points of damage. A powerful hit could do 10 or more damage, and some creatures may have poison, fire, or ongoing damage, or a Fighter-type might stop your movement on a successful OA, or you may be knocked down, etc. All kids of things could happen on a hit that make you much rather avoid being hit than have a few extra HPs. Finally, consider that unless those 5 HPs are your last ones, they don't really matter. If you have 30 HPs left at the end of a battle instead of 25, does it really matter? No. The only time it matters is if you are on the borderline of going down, where the 5 points makes the difference between unconscious/dying and still standing. And if you were hit even 1 less time over a ten round battle, that probably would have also made the difference in keeping you standing. 3 less hits over a ten round battle is FAR better than 5 extra HPs. Heck, I'd say even 1 less hit over 10 rounds is better than 5 HPs... [/QUOTE]
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Defensive Mobility: +5 instead of +2
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