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General Tabletop Discussion
*Pathfinder & Starfinder
Defensive Staff Wizard vs. Deadly Orb Wizard
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<blockquote data-quote="WalterKovacs" data-source="post: 4550691" data-attributes="member: 63763"><p>For hide proficiency, you need to go with 13 STR in addition to your high con.</p><p> </p><p>Also, as you go into higher levels, you do have the option of adding in the feats you missed. For example, your orb wizard can take leather proficiency to get the higher AC. With your staff wizard you may go with 12 STR, perhaps instead of the 12 CHA, and when you hit paragon tier you can get hide armor with hide specialization, in case you care about the skill penalty (you may not). </p><p> </p><p>Ultimately, you only get your staff benefit for high con 1/encounter, so you can afford to go with, perhaps, 14 con and 14 wisdom. You'd still have the AC bonus, and you can get the better armor profs if you want, and you don't give up as much utility in the powers that use wisdom.</p><p> </p><p>You don't have to make it a binary choice, you can take a middle ground between utilty and survivability. The best situation would be for the orb wizard to perhaps wait until level 2 to take either improved initiative or action surge to start with leather armor. After that, you can always take feats like toughness and durable to make the character healthier, but it's harder to improve what the orb can get you. The illusion based power is probably the best at-will to extend with the orb, not to mention it targets will. I'd probably go with action surge early and wait until 2nd level to take improved initiative so you have the leather armor right off the bat.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4550691, member: 63763"] For hide proficiency, you need to go with 13 STR in addition to your high con. Also, as you go into higher levels, you do have the option of adding in the feats you missed. For example, your orb wizard can take leather proficiency to get the higher AC. With your staff wizard you may go with 12 STR, perhaps instead of the 12 CHA, and when you hit paragon tier you can get hide armor with hide specialization, in case you care about the skill penalty (you may not). Ultimately, you only get your staff benefit for high con 1/encounter, so you can afford to go with, perhaps, 14 con and 14 wisdom. You'd still have the AC bonus, and you can get the better armor profs if you want, and you don't give up as much utility in the powers that use wisdom. You don't have to make it a binary choice, you can take a middle ground between utilty and survivability. The best situation would be for the orb wizard to perhaps wait until level 2 to take either improved initiative or action surge to start with leather armor. After that, you can always take feats like toughness and durable to make the character healthier, but it's harder to improve what the orb can get you. The illusion based power is probably the best at-will to extend with the orb, not to mention it targets will. I'd probably go with action surge early and wait until 2nd level to take improved initiative so you have the leather armor right off the bat. [/QUOTE]
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Defensive Staff Wizard vs. Deadly Orb Wizard
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