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*Pathfinder & Starfinder
Defensive Staff Wizard vs. Deadly Orb Wizard
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4569041" data-attributes="member: 834"><p>I swear by the staff wizard. So much fun.</p><p></p><p>As a human wizard, I took the staff, leather proficiency and toughness. With these I started with AC 17 and 31 hp.</p><p></p><p>I routinely stood side by side with the fighter for part of the fight. It made using burning hand much fun. 5x5 area? Yes sir. As long as you are at the front, you need not worry about the fighter's position. The fighter is a dragonborn with extended breath so we can go back to back with these close blast 5. That's a lot of damage spread on the battle field in a short time. Minions don't last long.</p><p></p><p>With the staff properties and the shield utility I can negate 2 hits or more by fight. In big encounters, the cleric's shield of faith isn't wasted on the wizard either, let me tell you! When I'm standing next to the fighter, his marking abilities become very handy because the marked monster now has a difficult choice. Does he attack me? Good. with the -2 my AC is effectively the same as the fighter but they'd get an immediate interrupt for their trouble. What of the umarked monsters who want to attack me? Good, take some of the pressure of the fighter. Swarm me. My AC ain't bad after all. And on my turn, the cleric divine glow in our direction, catching many of the swarming enemies and giving me +2 for the upcoming fire shroud. (absolutely love that power with my combat wizard style). Seeing three monsters swarm me, most missing as I activate shield and then getting hit hard multiple time by our divine glow / fire shroud combo is priceless! Also, my location at the front makes it easier for the rogue to get a flanking CA since he has more options.</p><p></p><p>Soon I will purchase a defensive staff. The extra +1 AC is impressive when you already have a solid AC. At level four he became a devotee of Erathis so now he also has a healing word to use on himself every fight and effectively has 25% +1d6 more HP for as long as he got surges.</p><p></p><p>And when things get a little hairy, I can always sink back a bit from the front and use more conventional powers. The fighter has covering attack (great level 1 encounter) for just that purpose (well, me and the rigue split its benefit). So far, my wizard has never been dropped to 0 and the DM sure has targeted me whenever I was at the front. Yet he has been the damage king. Nobody comes close to dishing the total amount of damage I do in a fight because I target so mamny monsters on my attacks.</p><p></p><p>Long live the combat mage!</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4569041, member: 834"] I swear by the staff wizard. So much fun. As a human wizard, I took the staff, leather proficiency and toughness. With these I started with AC 17 and 31 hp. I routinely stood side by side with the fighter for part of the fight. It made using burning hand much fun. 5x5 area? Yes sir. As long as you are at the front, you need not worry about the fighter's position. The fighter is a dragonborn with extended breath so we can go back to back with these close blast 5. That's a lot of damage spread on the battle field in a short time. Minions don't last long. With the staff properties and the shield utility I can negate 2 hits or more by fight. In big encounters, the cleric's shield of faith isn't wasted on the wizard either, let me tell you! When I'm standing next to the fighter, his marking abilities become very handy because the marked monster now has a difficult choice. Does he attack me? Good. with the -2 my AC is effectively the same as the fighter but they'd get an immediate interrupt for their trouble. What of the umarked monsters who want to attack me? Good, take some of the pressure of the fighter. Swarm me. My AC ain't bad after all. And on my turn, the cleric divine glow in our direction, catching many of the swarming enemies and giving me +2 for the upcoming fire shroud. (absolutely love that power with my combat wizard style). Seeing three monsters swarm me, most missing as I activate shield and then getting hit hard multiple time by our divine glow / fire shroud combo is priceless! Also, my location at the front makes it easier for the rogue to get a flanking CA since he has more options. Soon I will purchase a defensive staff. The extra +1 AC is impressive when you already have a solid AC. At level four he became a devotee of Erathis so now he also has a healing word to use on himself every fight and effectively has 25% +1d6 more HP for as long as he got surges. And when things get a little hairy, I can always sink back a bit from the front and use more conventional powers. The fighter has covering attack (great level 1 encounter) for just that purpose (well, me and the rigue split its benefit). So far, my wizard has never been dropped to 0 and the DM sure has targeted me whenever I was at the front. Yet he has been the damage king. Nobody comes close to dishing the total amount of damage I do in a fight because I target so mamny monsters on my attacks. Long live the combat mage! [/QUOTE]
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Defensive Staff Wizard vs. Deadly Orb Wizard
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