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General Tabletop Discussion
*Pathfinder & Starfinder
Defensive Throw feat
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<blockquote data-quote="FANGO" data-source="post: 329717" data-attributes="member: 2368"><p>There is no way that another attack roll should slow down combat. I notice in my own games that a lot of the time, people do take a long time to make attack rolls, etc. (we have one person who will stand there and recite exactly what he's doing several times, and seriously will take about 30 seconds each time he rolls a die). However, it is really not very hard to say "I'm attacking", roll your dice, and add them up. In fact, on my characters with multiple attacks, I've even taken to rolling them all at the same time in some cases, and I can get my full round of actions done in about 10-15 seconds (including checks with the DM for ACs, etc.) I honestly don't see how an extra attack would make things so much harder...when the monk is missed, he simply says 'i use defensive throw', tosses a d20, and possibly tosses another d20 and a damage die...shouldn't take more than 10-20 seconds, and in my games where even somewhat small combats can last hours, 10-20 seconds isn't a big enough difference to warrant throwing away a fun and quite flavorful feat. I'm not sure if this is all how it works in other groups, but if your monk is slowing things down with this feat then just teach him to roll dice and add quickly rather than nerfing an entire feat.</p></blockquote><p></p>
[QUOTE="FANGO, post: 329717, member: 2368"] There is no way that another attack roll should slow down combat. I notice in my own games that a lot of the time, people do take a long time to make attack rolls, etc. (we have one person who will stand there and recite exactly what he's doing several times, and seriously will take about 30 seconds each time he rolls a die). However, it is really not very hard to say "I'm attacking", roll your dice, and add them up. In fact, on my characters with multiple attacks, I've even taken to rolling them all at the same time in some cases, and I can get my full round of actions done in about 10-15 seconds (including checks with the DM for ACs, etc.) I honestly don't see how an extra attack would make things so much harder...when the monk is missed, he simply says 'i use defensive throw', tosses a d20, and possibly tosses another d20 and a damage die...shouldn't take more than 10-20 seconds, and in my games where even somewhat small combats can last hours, 10-20 seconds isn't a big enough difference to warrant throwing away a fun and quite flavorful feat. I'm not sure if this is all how it works in other groups, but if your monk is slowing things down with this feat then just teach him to roll dice and add quickly rather than nerfing an entire feat. [/QUOTE]
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Defensive Throw feat
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