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Define "___-edition feel"?
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<blockquote data-quote="Joe123" data-source="post: 1451122" data-attributes="member: 10325"><p>Posted by Bregh</p><p> </p><p></p><p>I see similarities between the <em>Rules Cyclopedia</em> and third edition D&D, in terms of skill names and descriptions, as well other things, so I think you are right that the Rules Cyclopedia had a strong influence on the development of third edition.</p><p></p><p>The D&D rules presented in the <em>Rules Cyclopedia</em>, <em>still</em> nevertheless, provided for fast-paced, action-oriented games. Much could be accomplished in one gaming session, that would in third edition or 3.5, take far longer to do. This is the main advantage of the older rules - faster play, albeit less complicated rules with less player options. (Rules Cyclopedia is the latest revison of Basic to Companion D&D Boxed Sets, pub., 1991).</p><p></p><p>Regardless, I feel third edition D&D presents rules significantly <em>improving</em> upon the <em>Rules Cyclopedia</em>, providing for more concrete boundaries and instructions for handling things, where as, before, variation might exist between how one DM handles a certain game issue, to another. </p><p></p><p>The "going back to the dungeon" theme of third edition is good. The way I saw it, D&D started out as mere dungeon-combat-oriented. Then, it developed further towards role-playing and outdoor adventuring. Now, it appears WotC tries encouraging players to concentrate more on dungeon-like adventuring. Thus, it has gone around in a loop.</p></blockquote><p></p>
[QUOTE="Joe123, post: 1451122, member: 10325"] Posted by Bregh I see similarities between the [I]Rules Cyclopedia[/I] and third edition D&D, in terms of skill names and descriptions, as well other things, so I think you are right that the Rules Cyclopedia had a strong influence on the development of third edition. The D&D rules presented in the [I]Rules Cyclopedia[/I], [I]still[/I] nevertheless, provided for fast-paced, action-oriented games. Much could be accomplished in one gaming session, that would in third edition or 3.5, take far longer to do. This is the main advantage of the older rules - faster play, albeit less complicated rules with less player options. (Rules Cyclopedia is the latest revison of Basic to Companion D&D Boxed Sets, pub., 1991). Regardless, I feel third edition D&D presents rules significantly [I]improving[/I] upon the [I]Rules Cyclopedia[/I], providing for more concrete boundaries and instructions for handling things, where as, before, variation might exist between how one DM handles a certain game issue, to another. The "going back to the dungeon" theme of third edition is good. The way I saw it, D&D started out as mere dungeon-combat-oriented. Then, it developed further towards role-playing and outdoor adventuring. Now, it appears WotC tries encouraging players to concentrate more on dungeon-like adventuring. Thus, it has gone around in a loop. [/QUOTE]
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