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Define "___-edition feel"?
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<blockquote data-quote="Belegbeth" data-source="post: 1452809" data-attributes="member: 17228"><p>It was not fallacious -- though it was perhaps a bit quick (I was not trying to make a formal argument here). All things being equal, the more common something is, the less valuable it is. This principle is not a case of "comparing apples and oranges" (or whatever).</p><p></p><p>Levelling is more rapid, and hence more common, in 3E. Consequently, high level characters (PC and NPC) are more common. 18th level archmages capable of casting meteor swarm are more common. Hence they are less "special" and valuable. In 1E an 18th level archmage was really something special; in 3E they do not seem that special at all.</p><p></p><p>Similar points have been made about the differences between 1E FR and 3E FR. Terms like "magic inflation" and "power inflation" have been used to describe the differences between these editions of FR. (I never used FR much, so I cannot comment on the details here; it is just interesting to note that others have made similar observations about this difference between the editions.)</p><p></p><p>This is a signficant difference between 1E and 3E (I guess that 2E is somewhere inbetween; aside from the Baldur's Gate games I never played it).</p><p></p><p>Consequence?</p><p></p><p>Playing 1E has a "feel" more like a Leiber or Vance novel. Playing 3E has a "feel" more like Final Fantasy (or some other video/computer game).</p><p></p><p>This does not mean that 3E rules do not make more sense. They do. And it is certainly possible to tweak 3E in certain ways to recreate the 1E "feel" in one's campaign. (And of course some people actually *prefer* Final Fantasy to reading Leiber or Vance :\ .)</p><p></p><p>The fact that your players are still happy to go up levels does not invalidate this point. Hell, I am still happy when I find a ten dollar bill, even though it is worth a lot less than a ten dollar bill twenty years ago.</p><p></p><p>But you are quite right that an advantage of 3E is that different groups can adopt different rates of progression to suit their needs. So it is possible for DMs to impose some "fiscal prudence" to their campaigns' power levels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Belegbeth, post: 1452809, member: 17228"] It was not fallacious -- though it was perhaps a bit quick (I was not trying to make a formal argument here). All things being equal, the more common something is, the less valuable it is. This principle is not a case of "comparing apples and oranges" (or whatever). Levelling is more rapid, and hence more common, in 3E. Consequently, high level characters (PC and NPC) are more common. 18th level archmages capable of casting meteor swarm are more common. Hence they are less "special" and valuable. In 1E an 18th level archmage was really something special; in 3E they do not seem that special at all. Similar points have been made about the differences between 1E FR and 3E FR. Terms like "magic inflation" and "power inflation" have been used to describe the differences between these editions of FR. (I never used FR much, so I cannot comment on the details here; it is just interesting to note that others have made similar observations about this difference between the editions.) This is a signficant difference between 1E and 3E (I guess that 2E is somewhere inbetween; aside from the Baldur's Gate games I never played it). Consequence? Playing 1E has a "feel" more like a Leiber or Vance novel. Playing 3E has a "feel" more like Final Fantasy (or some other video/computer game). This does not mean that 3E rules do not make more sense. They do. And it is certainly possible to tweak 3E in certain ways to recreate the 1E "feel" in one's campaign. (And of course some people actually *prefer* Final Fantasy to reading Leiber or Vance :\ .) The fact that your players are still happy to go up levels does not invalidate this point. Hell, I am still happy when I find a ten dollar bill, even though it is worth a lot less than a ten dollar bill twenty years ago. But you are quite right that an advantage of 3E is that different groups can adopt different rates of progression to suit their needs. So it is possible for DMs to impose some "fiscal prudence" to their campaigns' power levels. :p [/QUOTE]
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