Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Define "___-edition feel"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Belegbeth" data-source="post: 1453835" data-attributes="member: 17228"><p>Regarding (1): the fact that levelling up proceeds much more quickly in 3E than in 1E means that there will be a greater number of high level NPCs in 3E (if not for reasons of coherence, then simply to provide challenges for the high level PCs). This means more high level NPCs with "a good deal of equipment." In short, quicker levels = more high level NPCs with magic items.</p><p></p><p>Regarding (2): I never claimed that the rules regarding magic item costs, high level NPCs, etc. were equivalent in importance to HD (this is something that you have imaginatively projected onto my posts). But they do reflect something about the kinds of settings the rules designers think are most consistent with the rules as a whole (e.g. how common magic items *should be* in order to maintain "balance" etc.). And these guidelines *are* used by many people, especially those less experienced with RPGs.</p><p></p><p>I agree for the most part with Reiella's claim that the "feel" of any game will be determined primarily by the group in question. My claim has simply been that, insofar as the rules have a significant influence on how most games are run, the differences between 1E and 3E rules -- especially with respect to the rates at which PCs progress in levels -- will, to a great extent, produce different kinds of games.</p><p></p><p>Finally, I never meant my comments to be taken as an attack on the 3E rules. I certainly have never claimed that it is impossible to run a "low power" campaign with 3E (hell, I ran one for over a year, and it was great). And I have stated MANY times in this thread that, in many important respects, those rules are an improvement over earlier editions. My point has simply been that insofar as most people will run campaigns that (more or less) adhere to the rules as published, and that the rules as published allow for quicker level progression (and hence higher powered games), most 3E campaigns will be higher powered than 1E campaigns. Let's see -- yup, that IS a valid and sound argument.</p></blockquote><p></p>
[QUOTE="Belegbeth, post: 1453835, member: 17228"] Regarding (1): the fact that levelling up proceeds much more quickly in 3E than in 1E means that there will be a greater number of high level NPCs in 3E (if not for reasons of coherence, then simply to provide challenges for the high level PCs). This means more high level NPCs with "a good deal of equipment." In short, quicker levels = more high level NPCs with magic items. Regarding (2): I never claimed that the rules regarding magic item costs, high level NPCs, etc. were equivalent in importance to HD (this is something that you have imaginatively projected onto my posts). But they do reflect something about the kinds of settings the rules designers think are most consistent with the rules as a whole (e.g. how common magic items *should be* in order to maintain "balance" etc.). And these guidelines *are* used by many people, especially those less experienced with RPGs. I agree for the most part with Reiella's claim that the "feel" of any game will be determined primarily by the group in question. My claim has simply been that, insofar as the rules have a significant influence on how most games are run, the differences between 1E and 3E rules -- especially with respect to the rates at which PCs progress in levels -- will, to a great extent, produce different kinds of games. Finally, I never meant my comments to be taken as an attack on the 3E rules. I certainly have never claimed that it is impossible to run a "low power" campaign with 3E (hell, I ran one for over a year, and it was great). And I have stated MANY times in this thread that, in many important respects, those rules are an improvement over earlier editions. My point has simply been that insofar as most people will run campaigns that (more or less) adhere to the rules as published, and that the rules as published allow for quicker level progression (and hence higher powered games), most 3E campaigns will be higher powered than 1E campaigns. Let's see -- yup, that IS a valid and sound argument. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Define "___-edition feel"?
Top