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Define Advantage and Disadvantage and when it should be used
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<blockquote data-quote="VinylTap" data-source="post: 6128866" data-attributes="member: 6697217"><p>I'm not 100% up on this in the latest playtest, but no one else is chiming in. </p><p></p><p>There's a few combat mechanics that will allow you to gain advantage. Including attacking someone who doesn't know you're there, and I believe attacking someone who is prone is also a situation that would trigger Advantage. They've said that most characters will have to take a turn to gain advantage, so you won't be able to do it turn after turn, but perhaps every other turn. I have a feeling we''ll see little abilities that act like a sort of martial cantrip (small bonus), but give advantage to your next attack. </p><p></p><p>Remember that its around +4/-4 to your roll, so its quite powerful. I can't remember how it interacts with skills at the moment, but that systems apparently being rewritten anyway. </p><p></p><p>Other than that, I think its a fairly open mechanic, as a GM, you can hand it out generously or sparingly, its up to you. Usually in dramatic spots, someone has a really good idea, or some instance where a modifier just isn't obvious. Maybe a PC is trying to convince a family member to do something for them, the familial connection could give that PC an advantage in that situation.</p></blockquote><p></p>
[QUOTE="VinylTap, post: 6128866, member: 6697217"] I'm not 100% up on this in the latest playtest, but no one else is chiming in. There's a few combat mechanics that will allow you to gain advantage. Including attacking someone who doesn't know you're there, and I believe attacking someone who is prone is also a situation that would trigger Advantage. They've said that most characters will have to take a turn to gain advantage, so you won't be able to do it turn after turn, but perhaps every other turn. I have a feeling we''ll see little abilities that act like a sort of martial cantrip (small bonus), but give advantage to your next attack. Remember that its around +4/-4 to your roll, so its quite powerful. I can't remember how it interacts with skills at the moment, but that systems apparently being rewritten anyway. Other than that, I think its a fairly open mechanic, as a GM, you can hand it out generously or sparingly, its up to you. Usually in dramatic spots, someone has a really good idea, or some instance where a modifier just isn't obvious. Maybe a PC is trying to convince a family member to do something for them, the familial connection could give that PC an advantage in that situation. [/QUOTE]
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