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General Tabletop Discussion
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Define Advantage and Disadvantage and when it should be used
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<blockquote data-quote="Sadrik" data-source="post: 6129741" data-attributes="member: 14506"><p>Excellent points. I worry about when advantage/disadvantage is applied vs. bonus/penalties. Its application is not consistent. </p><p></p><p>I think it is a fun mechanic, whatever that means, but I think it needs to find a home in a place where it is always consistently used. I really like it as a skill system and weapon proficiency.</p><p></p><p>So if all characters were to begin with disadvantage in all skills. Then pick some skills to have a natural roll and then have an ability to become a master at a skill through later feats or what-have-you.</p><p></p><p>Weapon proficiency could work the same way, disadvantage in all weapons, if you have proficiency you get a normal roll. Then you cannot get mastery except through advanced training (feats or class features etc.).</p><p></p><p>In a game where skills are not used the assumption could be that players have to ask for the straight roll, otherwise they roll with disadvantage. The DM could float out advantage too when appropriate.</p><p></p><p>If the advantage/disadvantage mechanic were used in this very predictable way I think your wariness would be cleared up and so would mine.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6129741, member: 14506"] Excellent points. I worry about when advantage/disadvantage is applied vs. bonus/penalties. Its application is not consistent. I think it is a fun mechanic, whatever that means, but I think it needs to find a home in a place where it is always consistently used. I really like it as a skill system and weapon proficiency. So if all characters were to begin with disadvantage in all skills. Then pick some skills to have a natural roll and then have an ability to become a master at a skill through later feats or what-have-you. Weapon proficiency could work the same way, disadvantage in all weapons, if you have proficiency you get a normal roll. Then you cannot get mastery except through advanced training (feats or class features etc.). In a game where skills are not used the assumption could be that players have to ask for the straight roll, otherwise they roll with disadvantage. The DM could float out advantage too when appropriate. If the advantage/disadvantage mechanic were used in this very predictable way I think your wariness would be cleared up and so would mine. [/QUOTE]
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Define Advantage and Disadvantage and when it should be used
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