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<blockquote data-quote="an_idol_mind" data-source="post: 3089195" data-attributes="member: 43749"><p>Core only in my game means that the only rules needed are the Player's Handbook, Dungeon Master's Guide, and Monster Manual. Any additional rules are house rules that I go over with the players before the game. D&D was always a game that lent itself to house rules, and the streamlined d20 system makes it even easier to change things. I don't see any reason why house rules wouldn't be part of the core.</p><p></p><p>I run a core only game largely because of my experiences with 2nd edition. In 2e, I used all of the Complete Handbooks and Player's Option books I could get my hands on. Eventually, I got sick of looking through dozens of books to find the rules, and cut it down to a core only game shortly before 3e came out. I found that any character concept I had under the character kits/Player's Option rules could be replicated using some creativity with just the PHB and DMG. If worse came to worst, I could create a new class using the rules presented in the DMG. 3e provided a lot more flexibility than any previous edition, and the mechanics are streamlined and simple enough to allow for just about anything. I still look through new rulebooks, but I haven't seen anything outside of Action Points that I really think needs to be in my game.</p><p></p><p>I've never had any complaints about restrictions in my game. If a player is really dead set on using a prestige class or piece of equipment from some other book, I'll consider using it. At the same time, I'll freely throw out things that don't fit into the setting (the dragon disciple got axed for this exact reason).</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 3089195, member: 43749"] Core only in my game means that the only rules needed are the Player's Handbook, Dungeon Master's Guide, and Monster Manual. Any additional rules are house rules that I go over with the players before the game. D&D was always a game that lent itself to house rules, and the streamlined d20 system makes it even easier to change things. I don't see any reason why house rules wouldn't be part of the core. I run a core only game largely because of my experiences with 2nd edition. In 2e, I used all of the Complete Handbooks and Player's Option books I could get my hands on. Eventually, I got sick of looking through dozens of books to find the rules, and cut it down to a core only game shortly before 3e came out. I found that any character concept I had under the character kits/Player's Option rules could be replicated using some creativity with just the PHB and DMG. If worse came to worst, I could create a new class using the rules presented in the DMG. 3e provided a lot more flexibility than any previous edition, and the mechanics are streamlined and simple enough to allow for just about anything. I still look through new rulebooks, but I haven't seen anything outside of Action Points that I really think needs to be in my game. I've never had any complaints about restrictions in my game. If a player is really dead set on using a prestige class or piece of equipment from some other book, I'll consider using it. At the same time, I'll freely throw out things that don't fit into the setting (the dragon disciple got axed for this exact reason). [/QUOTE]
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