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Define Dungeon Crawl
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<blockquote data-quote="JamesDJarvis" data-source="post: 2170164" data-attributes="member: 2515"><p>A dungeon crawl takes place in an enclosed environment, there are monsters and the threat of traps. There is no real explicit goal beyond killing monsters and finding treasure, sure sometimes it is a quest for the great mcguffin or a mission to slay the foozle but the real adventure is moving arround in the environment finding treasures and killing monsters. Even if it is quest to slay foozle a dungeon crawl environment is seldom well organized for the locals; the occupants of room 12 don't have much to do with the occupants of room 13 for example.</p><p></p><p>Players don't need to be making a map for it to be a dungeon crawl. Mapping is only a really good idea if an area is going to be returned to again and again or folks don't want to spend a lot of time getting lost. If a dm doesn't want folks to have to bother with mapping all that much pop in a few easy to find central locations in a dungeon, if the players get lost they should be able to find the way out if they make it to such a location.</p></blockquote><p></p>
[QUOTE="JamesDJarvis, post: 2170164, member: 2515"] A dungeon crawl takes place in an enclosed environment, there are monsters and the threat of traps. There is no real explicit goal beyond killing monsters and finding treasure, sure sometimes it is a quest for the great mcguffin or a mission to slay the foozle but the real adventure is moving arround in the environment finding treasures and killing monsters. Even if it is quest to slay foozle a dungeon crawl environment is seldom well organized for the locals; the occupants of room 12 don't have much to do with the occupants of room 13 for example. Players don't need to be making a map for it to be a dungeon crawl. Mapping is only a really good idea if an area is going to be returned to again and again or folks don't want to spend a lot of time getting lost. If a dm doesn't want folks to have to bother with mapping all that much pop in a few easy to find central locations in a dungeon, if the players get lost they should be able to find the way out if they make it to such a location. [/QUOTE]
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