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General Tabletop Discussion
*Dungeons & Dragons
Define "good" damage...
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<blockquote data-quote="Warpiglet" data-source="post: 7094861" data-attributes="member: 6689161"><p>First off, of all the sites I have visited in the past, I have found this one to have the most insightful commentary. I do not always agree, but people use...reasons. Refreshing.</p><p></p><p>Anyway, here is my question. </p><p></p><p>What is "good" at-will damage? </p><p></p><p>In this we have melee and missile attacks of course but also cantrips and the like. </p><p></p><p>If possible, provide some sort of cut point (your opinion cannnot be wrong in this) for exceptional at-will damage and poor at-will damage.</p><p></p><p>If you are really ambitious and want to divide this into martial damage and spell damage as well, I would be thrilled to know your thoughts. </p><p></p><p>One last moderator is level and tier...good damage at 1st level will of course not be good damage at 15th! In this discussion I think we should dispense with one time effects such as action surges or hasted actions etc. and focus on the at-will component.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7094861, member: 6689161"] First off, of all the sites I have visited in the past, I have found this one to have the most insightful commentary. I do not always agree, but people use...reasons. Refreshing. Anyway, here is my question. What is "good" at-will damage? In this we have melee and missile attacks of course but also cantrips and the like. If possible, provide some sort of cut point (your opinion cannnot be wrong in this) for exceptional at-will damage and poor at-will damage. If you are really ambitious and want to divide this into martial damage and spell damage as well, I would be thrilled to know your thoughts. One last moderator is level and tier...good damage at 1st level will of course not be good damage at 15th! In this discussion I think we should dispense with one time effects such as action surges or hasted actions etc. and focus on the at-will component. [/QUOTE]
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Define "good" damage...
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