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General Tabletop Discussion
*Dungeons & Dragons
Define "good" damage...
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<blockquote data-quote="Tony Vargas" data-source="post: 7095178" data-attributes="member: 996"><p>1. Damage caused by or ultimately coming from a deity, artifact, or other supernatural source of that moral alignment, that may be particularly harmful to evil, undead, and/or profane creatures and/or not harmful to good-aligned creatures.</p><p>2. Damage that's not noticeably a whole lot less than your buddies are dishing out.</p><p>3. Damage adequate to wipe out a level-appropriate encounter in few enough rounds for the combat to be deemed 'fast.'</p><p>4. Any damage you can walk away from.</p><p>5. Damage that carries an ancillary benefit that makes the circumstances resulting in it a net benefit. ex, the damage you take on a successful save vs that fireball that just killed all the enemies surrounding you.</p><p>6. Damage you inflict (as opposed to damage you take, which is 'bad damage').</p><p>8. A rolled damage result that is above the average expected result, but still meaningfully below the maximum possible result ("36 on an 8d fireball is good damage.")</p><p>9. Certified Organic, locally sourced, cruelty free, fair trade, dolphin safe, non-GMO, low carb, reduced fat, high-fiber, omega-3, vegan Damage.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7095178, member: 996"] 1. Damage caused by or ultimately coming from a deity, artifact, or other supernatural source of that moral alignment, that may be particularly harmful to evil, undead, and/or profane creatures and/or not harmful to good-aligned creatures. 2. Damage that's not noticeably a whole lot less than your buddies are dishing out. 3. Damage adequate to wipe out a level-appropriate encounter in few enough rounds for the combat to be deemed 'fast.' 4. Any damage you can walk away from. 5. Damage that carries an ancillary benefit that makes the circumstances resulting in it a net benefit. ex, the damage you take on a successful save vs that fireball that just killed all the enemies surrounding you. 6. Damage you inflict (as opposed to damage you take, which is 'bad damage'). 8. A rolled damage result that is above the average expected result, but still meaningfully below the maximum possible result ("36 on an 8d fireball is good damage.") 9. Certified Organic, locally sourced, cruelty free, fair trade, dolphin safe, non-GMO, low carb, reduced fat, high-fiber, omega-3, vegan Damage. [/QUOTE]
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Define "good" damage...
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