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General Tabletop Discussion
*Pathfinder & Starfinder
Define "Higher Ground"
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<blockquote data-quote="DarkKestral" data-source="post: 3529594" data-attributes="member: 40100"><p>I'd give it to the guy who has Fly cast on him. The main reason for giving the attack bonus is that it's easier for the attacker to hit vital, often unprotected sections of the body (aka the head) and it's slightly harder for the opponent to defend, if the attacker is sufficiently higher than the opponent. I would essentially say that if your chest is at the opponent's head height or higher, you have higher ground, regardless of condtion. In combats where both opponents are capable of relative vertical movement greater than the height difference between them in the round during the attack, I'd not give the bonus, despite one person being higher up. (aka a monk might be able to negate the bonus if he passes a jump check, but a barbarian who fails the check can't negate the bonus unless he has some pre-existing or immediate buff that would give him the necessary vertical motion.) Honestly, it's a hard rule to adjudicate outside of a system that uses cubes for motion instead of squares.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 3529594, member: 40100"] I'd give it to the guy who has Fly cast on him. The main reason for giving the attack bonus is that it's easier for the attacker to hit vital, often unprotected sections of the body (aka the head) and it's slightly harder for the opponent to defend, if the attacker is sufficiently higher than the opponent. I would essentially say that if your chest is at the opponent's head height or higher, you have higher ground, regardless of condtion. In combats where both opponents are capable of relative vertical movement greater than the height difference between them in the round during the attack, I'd not give the bonus, despite one person being higher up. (aka a monk might be able to negate the bonus if he passes a jump check, but a barbarian who fails the check can't negate the bonus unless he has some pre-existing or immediate buff that would give him the necessary vertical motion.) Honestly, it's a hard rule to adjudicate outside of a system that uses cubes for motion instead of squares. [/QUOTE]
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Define "Higher Ground"
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