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*TTRPGs General
Define "low-magic"
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1984902" data-attributes="member: 2810"><p>Why? I have no problem using standard PHB magic-using classes in low-magic settings. The wizard can be one of a select few that have stumbled upon forgotten techniques. The cleric can be chosen by his god to do great things, and the rest of the (non-spellcasting) clergy is in awe of his gift. I generally assume in my campaigns that the adventurers are rare individuals indeed.</p><p> </p><p> </p><p></p><p>Agreed, for the most part. I tend to pepper my low-magic settings with more charged items, and limited-use items, too. This lets you provide the party with an edge in tailored encounters (eg, a couple 'protection from elements' potions a couple sessions prior to an encounter with a frost dragon) without worrying about it elevating the overall power level.</p><p> </p><p></p><p></p><p>I'd throw out CRs entirely in low-magic settings. If you are a relatively experienced DM, you know how to tailor your encounters, and if you are new to DMing, you probably shouldn't try to heavily alter the game yet. Or, pick up one of the pre-defined low-magic books like Midnight. Actually, pick up Midnight anyway.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1984902, member: 2810"] Why? I have no problem using standard PHB magic-using classes in low-magic settings. The wizard can be one of a select few that have stumbled upon forgotten techniques. The cleric can be chosen by his god to do great things, and the rest of the (non-spellcasting) clergy is in awe of his gift. I generally assume in my campaigns that the adventurers are rare individuals indeed. Agreed, for the most part. I tend to pepper my low-magic settings with more charged items, and limited-use items, too. This lets you provide the party with an edge in tailored encounters (eg, a couple 'protection from elements' potions a couple sessions prior to an encounter with a frost dragon) without worrying about it elevating the overall power level. I'd throw out CRs entirely in low-magic settings. If you are a relatively experienced DM, you know how to tailor your encounters, and if you are new to DMing, you probably shouldn't try to heavily alter the game yet. Or, pick up one of the pre-defined low-magic books like Midnight. Actually, pick up Midnight anyway. [/QUOTE]
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Define "low-magic"
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