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*TTRPGs General
Define "low-magic"
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1988630" data-attributes="member: 6533"><p>Bottom line is there are a lot of ways to do low-magic.</p><p></p><p>And there are some ways that seem to, but don't actually do it so much.</p><p></p><p>Something I haven't seen mentioned yet is that a lot of 'low-magic' do it by making magic plentiful and powerful but slower and less certain.</p><p></p><p>The Conan RPG is often cited as low-magic, for instance, but you can't actually go through an adventure without running into lots of it and you are likely to have magic users in your party and so are a lot of people. You feel the effects of high level magic everywhere and high level magic has the potential to be even more world changing than DnD staples.</p><p></p><p>It explicitly thinks of itself as fairly high magic but pretty low fantasy.</p><p></p><p>Items are very unimportant to characters, though they may be to plot, and very rarely magical. When they are magical they tend to be primarily useful to people practicing or practiced in some form of magic.</p><p></p><p>There's a high ramp for magical power. You have to be willing to do some pretty awful stuff and really prepare to do it. Low level magic users have a load of advantages but they are an edge to normal activities rather than explicitly the only thing they do. </p><p></p><p>It's true that a guy with a sword is a threat to everyone, but that's mostly because guys with swords are cooler. On the other hand, it's also true that there will always be things with magic that it will be nearly impossible for a guy with a sword to kill.</p><p></p><p>Things that aren't the norm are objectively frightening, even if they might not be terrificly evil.</p><p></p><p>So not low magic, but low item, high cost, gritty, and nasty is just as good.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1988630, member: 6533"] Bottom line is there are a lot of ways to do low-magic. And there are some ways that seem to, but don't actually do it so much. Something I haven't seen mentioned yet is that a lot of 'low-magic' do it by making magic plentiful and powerful but slower and less certain. The Conan RPG is often cited as low-magic, for instance, but you can't actually go through an adventure without running into lots of it and you are likely to have magic users in your party and so are a lot of people. You feel the effects of high level magic everywhere and high level magic has the potential to be even more world changing than DnD staples. It explicitly thinks of itself as fairly high magic but pretty low fantasy. Items are very unimportant to characters, though they may be to plot, and very rarely magical. When they are magical they tend to be primarily useful to people practicing or practiced in some form of magic. There's a high ramp for magical power. You have to be willing to do some pretty awful stuff and really prepare to do it. Low level magic users have a load of advantages but they are an edge to normal activities rather than explicitly the only thing they do. It's true that a guy with a sword is a threat to everyone, but that's mostly because guys with swords are cooler. On the other hand, it's also true that there will always be things with magic that it will be nearly impossible for a guy with a sword to kill. Things that aren't the norm are objectively frightening, even if they might not be terrificly evil. So not low magic, but low item, high cost, gritty, and nasty is just as good. [/QUOTE]
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