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General Tabletop Discussion
*TTRPGs General
Define the term "campaign"
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<blockquote data-quote="Hussar" data-source="post: 5268427" data-attributes="member: 22779"><p>Just requoting Bill91 for my own benefit more than anyone else.</p><p></p><p>Character A - Loots caves, searches a castle and then meets bandits.</p><p>Character B - Loots caves, searches a castle, then goes caravan guarding.</p><p>Character C - Loots caves, loots more caves, then meets bandits.</p><p>Character D - Loots caves, loots more caves, goes caravan guarding.</p><p>Character E - Searches a castle, and is done.</p><p>Character F - Searches a castle then goes caravan guarding.</p><p>Character G - Loots caves then meets bandits.</p><p>Character H - Loots caves then meets bandits.</p><p>Character I - Goes caravan guarding.</p><p></p><p>There is no causal linkage between any of these adventures. None of the adventures feature all of the characters. There is no common thread between any of the adventures, other than a DM. There isn't even a need for an actual game world here as any of these adventures could be plunked down without any preamble.</p><p></p><p>How is this not four one shot adventures reusing characters?</p><p></p><p>For this specific example to be a campaign, I'd say there has to be more. Something linking the characters together would be nice. Some general themes or story lines that give causal links between the adventures. Why did they go to the castle after the caves? Is it just because that's the adventure the DM was running that day? Or is there something linking that castle to those caves?</p><p></p><p>The answer to those last questions, IMO, determine whether this is a campaign or a collection of one off's.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5268427, member: 22779"] Just requoting Bill91 for my own benefit more than anyone else. Character A - Loots caves, searches a castle and then meets bandits. Character B - Loots caves, searches a castle, then goes caravan guarding. Character C - Loots caves, loots more caves, then meets bandits. Character D - Loots caves, loots more caves, goes caravan guarding. Character E - Searches a castle, and is done. Character F - Searches a castle then goes caravan guarding. Character G - Loots caves then meets bandits. Character H - Loots caves then meets bandits. Character I - Goes caravan guarding. There is no causal linkage between any of these adventures. None of the adventures feature all of the characters. There is no common thread between any of the adventures, other than a DM. There isn't even a need for an actual game world here as any of these adventures could be plunked down without any preamble. How is this not four one shot adventures reusing characters? For this specific example to be a campaign, I'd say there has to be more. Something linking the characters together would be nice. Some general themes or story lines that give causal links between the adventures. Why did they go to the castle after the caves? Is it just because that's the adventure the DM was running that day? Or is there something linking that castle to those caves? The answer to those last questions, IMO, determine whether this is a campaign or a collection of one off's. [/QUOTE]
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Define the term "campaign"
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