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*TTRPGs General
Defining 'compatibility' (Forked Thread)
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<blockquote data-quote="Lanefan" data-source="post: 4753194" data-attributes="member: 29398"><p>All this does is transfer the workload from the module writer to the DM, as for play you'll still need to stat out those orcs to suit the edition your game is using. Which means there's still going to be lots of fiddling.</p><p>Which would be wonderful *if* the different editons were that compatible. They're not. A 6 h.p. orc is perfectly viable in 1e but pretty helpless in 3e and nigh-useless in 4e. Now take just about every other number the game uses and look closely; you'll see a similar problem: a raw number (e.g. 43 h.p., +7 damage) that fits edition-x well is not going to fit editions y, z or a.</p><p>Huh? Now I'm lost. What are you after here?</p><p></p><p>Don't get me wrong; inter-edition compatibility (more precisely, lack thereof) has always been one of my biggest annoyances. I want to be able to take a good x-e adventure and drop a y-e party into it with a minimum of work, and still have the adventure play out about the same and be just as enjoyable as if it was being played by characters of the same edition it was written for.</p><p></p><p>And while it's certainly possible to write an adventure that'll end up working for any edition (maps and plot, after all, really are edition-neutral; as are monsters in a generic sense), there's no getting around the fact that *someone* has to do the gear-grinding to stat up the opposition. Unless, fo course, stats are given for each monster in about 3 different formats (roughly equating to 1e/old school, 3e/d20, and 4e; most things can be shoehorned into somewhat resembling one of those).</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4753194, member: 29398"] All this does is transfer the workload from the module writer to the DM, as for play you'll still need to stat out those orcs to suit the edition your game is using. Which means there's still going to be lots of fiddling. Which would be wonderful *if* the different editons were that compatible. They're not. A 6 h.p. orc is perfectly viable in 1e but pretty helpless in 3e and nigh-useless in 4e. Now take just about every other number the game uses and look closely; you'll see a similar problem: a raw number (e.g. 43 h.p., +7 damage) that fits edition-x well is not going to fit editions y, z or a. Huh? Now I'm lost. What are you after here? Don't get me wrong; inter-edition compatibility (more precisely, lack thereof) has always been one of my biggest annoyances. I want to be able to take a good x-e adventure and drop a y-e party into it with a minimum of work, and still have the adventure play out about the same and be just as enjoyable as if it was being played by characters of the same edition it was written for. And while it's certainly possible to write an adventure that'll end up working for any edition (maps and plot, after all, really are edition-neutral; as are monsters in a generic sense), there's no getting around the fact that *someone* has to do the gear-grinding to stat up the opposition. Unless, fo course, stats are given for each monster in about 3 different formats (roughly equating to 1e/old school, 3e/d20, and 4e; most things can be shoehorned into somewhat resembling one of those). Lanefan [/QUOTE]
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