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Defining, Finding, and Appealing to the Casual Gamer
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<blockquote data-quote="Mercurius" data-source="post: 5458222" data-attributes="member: 59082"><p>You are right that game companies can't really do much to get new people into the hobby; in truth, they can do a lot to keep them <em>out, </em>depending upon how they advertise. Getting new (and thus "casual") gamers could be our responsibility, as you say, but transforming them from "casual" to "dedicated" is a more complex matter.</p><p></p><p>I'm not really sure there is anything that anyone <em>can </em>do. I mean, on one hand it depends upon their experience when they first start; it also has something to do with the quality of the game itself. But, by and large, I almost think that most people are pre-made with a "potential gamer rating," that people are either built to be non-gamers, casual, dedicated, or hardcore. In other words, it is out of our hands, it is our of the game companies' hands - it is entirely a natural, individual thing, and someone will be indifferent, like, or love RPGs no matter what anyone else does or says.</p><p></p><p>So what is the task of game companies? What should they be focusing their efforts on? What <em>can </em>they do? I would say two things, mainly:</p><p></p><p>1) Creating the best products possible, and</p><p>2) Pleasing the serious to hardcore base which, as you say, is responsible for the lion's share of money coming in.</p><p></p><p>Without the serious+ fanbase, the industry cannot survive. </p><p></p><p>(The question is, does Bill Slaviscek realize this?)</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5458222, member: 59082"] You are right that game companies can't really do much to get new people into the hobby; in truth, they can do a lot to keep them [I]out, [/I]depending upon how they advertise. Getting new (and thus "casual") gamers could be our responsibility, as you say, but transforming them from "casual" to "dedicated" is a more complex matter. I'm not really sure there is anything that anyone [I]can [/I]do. I mean, on one hand it depends upon their experience when they first start; it also has something to do with the quality of the game itself. But, by and large, I almost think that most people are pre-made with a "potential gamer rating," that people are either built to be non-gamers, casual, dedicated, or hardcore. In other words, it is out of our hands, it is our of the game companies' hands - it is entirely a natural, individual thing, and someone will be indifferent, like, or love RPGs no matter what anyone else does or says. So what is the task of game companies? What should they be focusing their efforts on? What [I]can [/I]they do? I would say two things, mainly: 1) Creating the best products possible, and 2) Pleasing the serious to hardcore base which, as you say, is responsible for the lion's share of money coming in. Without the serious+ fanbase, the industry cannot survive. (The question is, does Bill Slaviscek realize this?) [/QUOTE]
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