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Defining, Finding, and Appealing to the Casual Gamer
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<blockquote data-quote="Stormonu" data-source="post: 5458479" data-attributes="member: 52734"><p>Well, what I've found typically happens around my gaming table is that I (as DM/GM/storyteller/alpha dog) have a copy of the rules and any adventure that I'm using (plus minis, battlemats and all the other props). One other person in my group of 6 has a copy of the base rules (as he also sometimes DMs) and the rest of my group just "shows up", without a copy of any books - they're just there to play, and don't even have books at home to research/learn the game in depth. Definately all but the one person are casual players.</p><p></p><p>This has often been the case over the years - generally only the nuts 'n bolts sort of players or those who co-DM tend to actually buy into the ruleset or its supplements. It's generally the reason over the years that I learned to buy two copies of the rules whenever I plan to actually run a game - one copy for myself, another copy for the rest of the players to pass around. There's nothing wrong with that - when you go to play monopoly, for example, everyone doesn't bring their own copy of the game. They just tend to rely on the host's copy.</p><p></p><p>If a game company wanted to start getting players to spring for buying more, they'll have to do more where the players have to purchase their individual game components - kind of like they are doing with the fortune cards, but a lot more like M:tG where you bring your own deck (or in current 4E, perhaps your own deck of powers - somewhat like the GW booster cards). </p><p></p><p>However, I think the amount of change in that sort of model would bring nothing but disgust from established players if that becomes the norm with no other option (and definitely GMs, who'd be nickled & dimed to death - and if the GM could buy an all-in-one set, then the players would just buy it too).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5458479, member: 52734"] Well, what I've found typically happens around my gaming table is that I (as DM/GM/storyteller/alpha dog) have a copy of the rules and any adventure that I'm using (plus minis, battlemats and all the other props). One other person in my group of 6 has a copy of the base rules (as he also sometimes DMs) and the rest of my group just "shows up", without a copy of any books - they're just there to play, and don't even have books at home to research/learn the game in depth. Definately all but the one person are casual players. This has often been the case over the years - generally only the nuts 'n bolts sort of players or those who co-DM tend to actually buy into the ruleset or its supplements. It's generally the reason over the years that I learned to buy two copies of the rules whenever I plan to actually run a game - one copy for myself, another copy for the rest of the players to pass around. There's nothing wrong with that - when you go to play monopoly, for example, everyone doesn't bring their own copy of the game. They just tend to rely on the host's copy. If a game company wanted to start getting players to spring for buying more, they'll have to do more where the players have to purchase their individual game components - kind of like they are doing with the fortune cards, but a lot more like M:tG where you bring your own deck (or in current 4E, perhaps your own deck of powers - somewhat like the GW booster cards). However, I think the amount of change in that sort of model would bring nothing but disgust from established players if that becomes the norm with no other option (and definitely GMs, who'd be nickled & dimed to death - and if the GM could buy an all-in-one set, then the players would just buy it too). [/QUOTE]
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