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Defining fun
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<blockquote data-quote="Desdichado" data-source="post: 6257548" data-attributes="member: 2205"><p>To mad-lib Justice Steward, "I shall not today attempt further to define the kinds of material I understand to be embraced within that shorthand description ["fun"]; and perhaps I could never succeed in intelligibly doing so. But I know it when I see it, and the [edition of D&D] involved in this case is not that."</p><p></p><p>I dislike accounting in my games. I dislike an inordinate amount of time being dedicated to absolving rules questions or tactical discussions. I dislike a poor, plodding, pace. I dislike aspects of the game that can drive conflict between players (as opposed to between characters. Which can be fun, if done with the right attitude.) I dislike sitting around waiting for long periods of time while other folks are off flipping through books or agonizing over some minute tactical advantage. I dislike games that encourge the players to lose interest and get distracted.</p><p></p><p>I like a game that moves quickly, enables fun, swashbuckling action, I like roleplaying interesting characters with my friends, and bantering back, and forth. I enjoy hanging out with my friends, and feeling like we're all actively engaged as much of the time as possible. Risk is fun. I'll take sitting around on my laurels because my character died any day over feeling like regardless of what I do, my character can't possibly fail no matter what.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6257548, member: 2205"] To mad-lib Justice Steward, "I shall not today attempt further to define the kinds of material I understand to be embraced within that shorthand description ["fun"]; and perhaps I could never succeed in intelligibly doing so. But I know it when I see it, and the [edition of D&D] involved in this case is not that." I dislike accounting in my games. I dislike an inordinate amount of time being dedicated to absolving rules questions or tactical discussions. I dislike a poor, plodding, pace. I dislike aspects of the game that can drive conflict between players (as opposed to between characters. Which can be fun, if done with the right attitude.) I dislike sitting around waiting for long periods of time while other folks are off flipping through books or agonizing over some minute tactical advantage. I dislike games that encourge the players to lose interest and get distracted. I like a game that moves quickly, enables fun, swashbuckling action, I like roleplaying interesting characters with my friends, and bantering back, and forth. I enjoy hanging out with my friends, and feeling like we're all actively engaged as much of the time as possible. Risk is fun. I'll take sitting around on my laurels because my character died any day over feeling like regardless of what I do, my character can't possibly fail no matter what. [/QUOTE]
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