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<blockquote data-quote="Lanefan" data-source="post: 6257683" data-attributes="member: 29398"><p>Hmmm...where to start?</p><p></p><p>For my part, I take it as a simple fact of life that there's going to be times where my character is pretty much useless be it due to death, bad rolls, not being in the right place, whatever; as a counter I also assume there's going to be times when that same character is the only reason we succeed.</p><p></p><p>In other words, everyone gets a chance to be special now and then; and if everyone's special all the time then nobody's special at all.</p><p></p><p>The bad-rolls-in-combat one is also really easy to overcome in that OK, you're not doing actual damage to the enemy but you can still be taunting them, blocking them, deflecting swings that would slay others, etc. There's more to combat than simple damage output - or there should be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm also a really big advocate of playing more than one character at a time - that way if one of them gets one shotted in the first round you're not completely done for the combat. It can also happen on an adventure-level scale: sometimes a particular adventure or mission just doesn't suit a character's abilities - Globbo the PlateMail Tank in a stealth-based infiltration mission, for example; or an Illusionist in the field against waves of brainless undead - and again it's useful to have a second character along (preferably with different abilities).</p><p></p><p>Fun, though, most often comes from things in the game that do not involve dice. As others upthread have already mentioned, much of the fun comes from the sheer entertainment brought by the DM and the other players, and in trying to give the same right back to them; from putting ridiculous characters in impossible situations and seeing what happens next; and from getting out of reality for a while.</p><p></p><p>Lan-"without surrounding darkness, there'd be no bright stars - Ric Ocasek"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6257683, member: 29398"] Hmmm...where to start? For my part, I take it as a simple fact of life that there's going to be times where my character is pretty much useless be it due to death, bad rolls, not being in the right place, whatever; as a counter I also assume there's going to be times when that same character is the only reason we succeed. In other words, everyone gets a chance to be special now and then; and if everyone's special all the time then nobody's special at all. The bad-rolls-in-combat one is also really easy to overcome in that OK, you're not doing actual damage to the enemy but you can still be taunting them, blocking them, deflecting swings that would slay others, etc. There's more to combat than simple damage output - or there should be. :) I'm also a really big advocate of playing more than one character at a time - that way if one of them gets one shotted in the first round you're not completely done for the combat. It can also happen on an adventure-level scale: sometimes a particular adventure or mission just doesn't suit a character's abilities - Globbo the PlateMail Tank in a stealth-based infiltration mission, for example; or an Illusionist in the field against waves of brainless undead - and again it's useful to have a second character along (preferably with different abilities). Fun, though, most often comes from things in the game that do not involve dice. As others upthread have already mentioned, much of the fun comes from the sheer entertainment brought by the DM and the other players, and in trying to give the same right back to them; from putting ridiculous characters in impossible situations and seeing what happens next; and from getting out of reality for a while. Lan-"without surrounding darkness, there'd be no bright stars - Ric Ocasek"-efan [/QUOTE]
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