Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Defining fun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obryn" data-source="post: 6258515" data-attributes="member: 11821"><p>I think you might be mushing a few different meanings together, here, and it's coming across overly broad.</p><p></p><p>I mean, where I'm sitting, the point of a game is having fun with your friends, so kind of by definition you want more fun, and fewer roadblocks between players and fun.</p><p></p><p>Where it gets all confused and twisted up, I think, is that challenge - and hence, the possibility of failure - is a pretty common kind of fun that's integral to most RPGs, D&D included. <a href="http://angrydm.com/2014/01/gaming-for-fun-part-1-eight-kinds-of-fun/" target="_blank">This link</a>, posted up-thread, lays out a really solid groundwork about things that are considered fun in game design. Stuff like DoaM isn't generally about failure or being unfun or anything; it's a mechanical choice made to lessen the consequences of certain kinds of failure. Much like making mechanical choices to lessen the odds of failure, it's a way to get better at your job through spending character resources.</p><p></p><p>There's all kinds of discussion to be had about peoples' preferred odds of failure, consequences of failure, level of challenge, etc. But when it's boiled down to "someone complaining Monopoly isn't fun unless they always get Boardwalk and Park Place" or "You have to be able to strike out in baseball," it's just weird because there's nobody actually arguing anything like those positions.</p></blockquote><p></p>
[QUOTE="Obryn, post: 6258515, member: 11821"] I think you might be mushing a few different meanings together, here, and it's coming across overly broad. I mean, where I'm sitting, the point of a game is having fun with your friends, so kind of by definition you want more fun, and fewer roadblocks between players and fun. Where it gets all confused and twisted up, I think, is that challenge - and hence, the possibility of failure - is a pretty common kind of fun that's integral to most RPGs, D&D included. [url=http://angrydm.com/2014/01/gaming-for-fun-part-1-eight-kinds-of-fun/]This link[/url], posted up-thread, lays out a really solid groundwork about things that are considered fun in game design. Stuff like DoaM isn't generally about failure or being unfun or anything; it's a mechanical choice made to lessen the consequences of certain kinds of failure. Much like making mechanical choices to lessen the odds of failure, it's a way to get better at your job through spending character resources. There's all kinds of discussion to be had about peoples' preferred odds of failure, consequences of failure, level of challenge, etc. But when it's boiled down to "someone complaining Monopoly isn't fun unless they always get Boardwalk and Park Place" or "You have to be able to strike out in baseball," it's just weird because there's nobody actually arguing anything like those positions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Defining fun
Top