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Defining fun
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<blockquote data-quote="Obryn" data-source="post: 6258586" data-attributes="member: 11821"><p>Okay, I think I get the confusion.</p><p></p><p>Nobody is arguing that every single step of every process in the game, or that every single outcome, must be fun in and of itself. If you think that's the argument, that explains a lot about the sorts of analogies you're making. In the example above, keeping in mind that professional sports aren't played for the fun of the players, the ultimate goal of that rule change was to make the game as a whole more entertaining - in other words, <em>fun</em> - for the crowds.</p><p></p><p>You're mixing up the macro-level and micro-level fun parts, and focusing on the micro-level when I (and I think Mistwell?) are focused on the macro-level. Failure in and of itself probably isn't much fun at the micro-level, but the threat of it must exist at the macro-level for the overall fun of the game. That's why nobody is arguing that failure should be impossible or whatever. And why snide comments about Boardwalk or striking out are completely - if I might say - coming out of left field.</p><p></p><p>If you're not sitting down at the game table in order to have fun, I guess I don't know why you're playing a game in the first place.</p></blockquote><p></p>
[QUOTE="Obryn, post: 6258586, member: 11821"] Okay, I think I get the confusion. Nobody is arguing that every single step of every process in the game, or that every single outcome, must be fun in and of itself. If you think that's the argument, that explains a lot about the sorts of analogies you're making. In the example above, keeping in mind that professional sports aren't played for the fun of the players, the ultimate goal of that rule change was to make the game as a whole more entertaining - in other words, [I]fun[/I] - for the crowds. You're mixing up the macro-level and micro-level fun parts, and focusing on the micro-level when I (and I think Mistwell?) are focused on the macro-level. Failure in and of itself probably isn't much fun at the micro-level, but the threat of it must exist at the macro-level for the overall fun of the game. That's why nobody is arguing that failure should be impossible or whatever. And why snide comments about Boardwalk or striking out are completely - if I might say - coming out of left field. If you're not sitting down at the game table in order to have fun, I guess I don't know why you're playing a game in the first place. [/QUOTE]
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