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Defining fun
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<blockquote data-quote="Mistwell" data-source="post: 6258596" data-attributes="member: 2525"><p>Upsetting the balance between hitting and pitching by intentionally fouling was considered unfun, and so the rule was changed to make it just the last one. The sport was already a business by then and it was mostly an appeal to fans.</p><p></p><p></p><p></p><p>Yet another reason why bringing analogies into a debate that doesn't require them is an awful way to debate. You're much more focused on baseball now than what we were actually talking about, since you were lured by spewing your knowledge of archaic facts rather than the issue. </p><p></p><p>Adding an additional damage-on-a-miss to the game does not CHANGE any existing rule, and it does not remove any existing rule. The game already had dozens of damage-on-a-miss things in it, and this added one more. The only difference was which class, and the issue of magic, but NONE of your arguments pertain to those two differences.</p><p></p><p>Nothing was altered or removed because it was unfun. An option was added because it was fun for some people. The other options are all still there, and still deemed fun by some players. </p><p></p><p>It's the same reason a new spell that does damage on a miss might be added to the game. You would not be making this argument right now if a new spell that does damage on a miss were added because some people found it more fun to choose that spell as an option for their spellcaster.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6258596, member: 2525"] Upsetting the balance between hitting and pitching by intentionally fouling was considered unfun, and so the rule was changed to make it just the last one. The sport was already a business by then and it was mostly an appeal to fans. Yet another reason why bringing analogies into a debate that doesn't require them is an awful way to debate. You're much more focused on baseball now than what we were actually talking about, since you were lured by spewing your knowledge of archaic facts rather than the issue. Adding an additional damage-on-a-miss to the game does not CHANGE any existing rule, and it does not remove any existing rule. The game already had dozens of damage-on-a-miss things in it, and this added one more. The only difference was which class, and the issue of magic, but NONE of your arguments pertain to those two differences. Nothing was altered or removed because it was unfun. An option was added because it was fun for some people. The other options are all still there, and still deemed fun by some players. It's the same reason a new spell that does damage on a miss might be added to the game. You would not be making this argument right now if a new spell that does damage on a miss were added because some people found it more fun to choose that spell as an option for their spellcaster. [/QUOTE]
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