Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Defining "gamestyle" elements of D&D editions so far
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6256371" data-attributes="member: 1465"><p>Sorry if this has been done too many times...</p><p></p><p>In light of one of the 5e's main design target, i.e. to support fans of all previous editions, what are the <em>key elements</em> that define the typical "gamestyle" of each past edition of D&D? You can mention either general properties or specific rules that significantly impact the style of playing at the table, but in the latter case it might be possible to extrapolate a property (e.g. "feats" basically represent fine customization of PCs via "add-ons" features, but the specific mechanic of feats is not necessarily the only way to implement that).</p><p></p><p>For example, IMXP some key aspects of 3e gamestyle are the following:</p><p></p><p>- system mastery, e.g. significant reward for PC optimization</p><p>- unbound accuracy, actually divergent numbers along level progression</p><p>- fine PC customization (e.g. feats, skills, multiclassing, tons of supplementary books)</p><p>- heavy tactical/battlemat combat due to precise movement rules, AoO, flanking, reach...</p><p>- very detailed action economy (also an aspect of heavy tactical combat)</p><p>- (fairly) low lethality at low- to mid-levels</p><p>- high randomness at high-levels, mostly due to save-or-die and other dramatic spells</p><p>- built-in equipment progression, wide availability of magic items assumed</p><p>- vancian magic (implies strongly daily-based strategy)</p><p>- gp and xp cost as a restriction for certain problematic spells or abilities</p><p></p><p>Obvious features such as "class-based system" that are common to all editions can be omitted.</p><p></p><p>What else in 3e and what in other editions strongly defined the gaming experience in them?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6256371, member: 1465"] Sorry if this has been done too many times... In light of one of the 5e's main design target, i.e. to support fans of all previous editions, what are the [I]key elements[/I] that define the typical "gamestyle" of each past edition of D&D? You can mention either general properties or specific rules that significantly impact the style of playing at the table, but in the latter case it might be possible to extrapolate a property (e.g. "feats" basically represent fine customization of PCs via "add-ons" features, but the specific mechanic of feats is not necessarily the only way to implement that). For example, IMXP some key aspects of 3e gamestyle are the following: - system mastery, e.g. significant reward for PC optimization - unbound accuracy, actually divergent numbers along level progression - fine PC customization (e.g. feats, skills, multiclassing, tons of supplementary books) - heavy tactical/battlemat combat due to precise movement rules, AoO, flanking, reach... - very detailed action economy (also an aspect of heavy tactical combat) - (fairly) low lethality at low- to mid-levels - high randomness at high-levels, mostly due to save-or-die and other dramatic spells - built-in equipment progression, wide availability of magic items assumed - vancian magic (implies strongly daily-based strategy) - gp and xp cost as a restriction for certain problematic spells or abilities Obvious features such as "class-based system" that are common to all editions can be omitted. What else in 3e and what in other editions strongly defined the gaming experience in them? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Defining "gamestyle" elements of D&D editions so far
Top