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General Tabletop Discussion
*Dungeons & Dragons
Defining "gamestyle" elements of D&D editions so far
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<blockquote data-quote="I'm A Banana" data-source="post: 6257041" data-attributes="member: 2067"><p>I think any attempt to define an edition's style is going to run up against the "<a href="http://www.enworld.org/forum/showthread.php?332378-All-Lemonade-Is-Local" target="_blank">all lemonade is local</a>" problem hard and fast and often.</p><p></p><p>You can maybe get a kind of style preference from the RAW, but the RAW has very little bearing on what someone at the table actually played the game like, and tended to be almost as schizophrenic and self-contradictory as the Bible.</p><p></p><p>You're also going to run up against obfuscating jargon and genre tribalism pretty fast, too, because that is what people do, especially people who have heard the teachings of Ron Edwards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>THAT SAID! I can't resist.</p><p></p><p>OD&D/BEMCI = Gary Gygax and Dave Arneson pen a polyhedral fanfiction of their favorite fantasy genre books. Imagination and inventiveness trump rules. When in doubt, roll a d6. You don't need dice to tell you what to do.</p><p></p><p>AD&D = This is a GAME. With RULES. And there are winners and losers. Can you survive the dungeon?</p><p></p><p>2e = You have a CHARACTER in a STORY, and the DM is the creator of conflict in the story, and the ultimate arbiter of it. Tell me about your troubled past and your heroic destiny!</p><p></p><p>3e = Man, what's with all these restrictions on what kind of characters you can tell stories about? And what's with all these sloppy, inconsistent rules? And what's so wrong with kicking in the dungeon door and surviving to the next level? Here's some instructions. Go out and do what you want with them. And don't worry if it's not like Tolkien. </p><p></p><p>4e = You are a HERO in an ACTION-PACKED ADVENTURE, and the game is there to make you feel like a hero all the time every time. Lets get rid of all that stuff that doesn't work toward that goal that we've picked up over the last 30 years and define D&D as that experience rather than as any particular bit of fiction or weird fiddly rule.</p><p></p><p>5e (so far) = D&D is that game you remember from being a kid, but it's updated now, and you can do a lot more with it, so OSR, what's that, no one mentioned that, come on, Pathinder, whaaaaaat, no, it's D&D, baby, <em>come on</em>.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6257041, member: 2067"] I think any attempt to define an edition's style is going to run up against the "[URL="http://www.enworld.org/forum/showthread.php?332378-All-Lemonade-Is-Local"]all lemonade is local[/URL]" problem hard and fast and often. You can maybe get a kind of style preference from the RAW, but the RAW has very little bearing on what someone at the table actually played the game like, and tended to be almost as schizophrenic and self-contradictory as the Bible. You're also going to run up against obfuscating jargon and genre tribalism pretty fast, too, because that is what people do, especially people who have heard the teachings of Ron Edwards. ;) THAT SAID! I can't resist. OD&D/BEMCI = Gary Gygax and Dave Arneson pen a polyhedral fanfiction of their favorite fantasy genre books. Imagination and inventiveness trump rules. When in doubt, roll a d6. You don't need dice to tell you what to do. AD&D = This is a GAME. With RULES. And there are winners and losers. Can you survive the dungeon? 2e = You have a CHARACTER in a STORY, and the DM is the creator of conflict in the story, and the ultimate arbiter of it. Tell me about your troubled past and your heroic destiny! 3e = Man, what's with all these restrictions on what kind of characters you can tell stories about? And what's with all these sloppy, inconsistent rules? And what's so wrong with kicking in the dungeon door and surviving to the next level? Here's some instructions. Go out and do what you want with them. And don't worry if it's not like Tolkien. 4e = You are a HERO in an ACTION-PACKED ADVENTURE, and the game is there to make you feel like a hero all the time every time. Lets get rid of all that stuff that doesn't work toward that goal that we've picked up over the last 30 years and define D&D as that experience rather than as any particular bit of fiction or weird fiddly rule. 5e (so far) = D&D is that game you remember from being a kid, but it's updated now, and you can do a lot more with it, so OSR, what's that, no one mentioned that, come on, Pathinder, whaaaaaat, no, it's D&D, baby, [I]come on[/I]. [/QUOTE]
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