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General Tabletop Discussion
*Pathfinder & Starfinder
Defining its own Mythology
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<blockquote data-quote="resistor" data-source="post: 3908429" data-attributes="member: 9142"><p>For me, the key PRO of the old hodge-podge approach is its flexibility: I can run a very wide range of games in a very wide range of styles from the core rules. Sure, there are suggestions (like the core pantheon), but they are simply that: examples. We don't have "Pelor's Fist" as a core feat, or anything. The core rules, while they provide some examples, are fundamentally setting- and style-independent.</p><p></p><p>The main reason I am not planning to buy 4e is that it seems to moving towards a more "uniform" D&D experience, for lack of a better word. All of what I have read seems to suggest a much stronger assumed setting and playstyle, which seems even to have crept into the edges of the mechanics.</p><p></p><p>I understand why they would want to do that for marketing reasons. I also understand that I won't buy 4e because of it.</p></blockquote><p></p>
[QUOTE="resistor, post: 3908429, member: 9142"] For me, the key PRO of the old hodge-podge approach is its flexibility: I can run a very wide range of games in a very wide range of styles from the core rules. Sure, there are suggestions (like the core pantheon), but they are simply that: examples. We don't have "Pelor's Fist" as a core feat, or anything. The core rules, while they provide some examples, are fundamentally setting- and style-independent. The main reason I am not planning to buy 4e is that it seems to moving towards a more "uniform" D&D experience, for lack of a better word. All of what I have read seems to suggest a much stronger assumed setting and playstyle, which seems even to have crept into the edges of the mechanics. I understand why they would want to do that for marketing reasons. I also understand that I won't buy 4e because of it. [/QUOTE]
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Community
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Defining its own Mythology
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