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Defining its own Mythology
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<blockquote data-quote="resistor" data-source="post: 3908513" data-attributes="member: 9142"><p>For many reasons: I don't have the time to rewrite large chunks of the core books. I don't have players whose lives revolve around D&D: teaching them the new edition will be MUCH harder if I have to teach them "errata" at the same time.</p><p></p><p>It sounds like your desires for a fantasy RPG are poorly suited to D&D. I don't believe my games are. They're definitely runnable in 3.5e without any major rewriting of the core.</p><p></p><p>In short, I feel that my games are pretty solidly within the realm of the "normal 3.5e D&D experience," but they won't be within the realm of a "normal 4e D&D experience." And, honestly, it's just not worth the effort to retrofit 4e to it, when I can just save the time (and the money) by continuing to use 3.5e.</p></blockquote><p></p>
[QUOTE="resistor, post: 3908513, member: 9142"] For many reasons: I don't have the time to rewrite large chunks of the core books. I don't have players whose lives revolve around D&D: teaching them the new edition will be MUCH harder if I have to teach them "errata" at the same time. It sounds like your desires for a fantasy RPG are poorly suited to D&D. I don't believe my games are. They're definitely runnable in 3.5e without any major rewriting of the core. In short, I feel that my games are pretty solidly within the realm of the "normal 3.5e D&D experience," but they won't be within the realm of a "normal 4e D&D experience." And, honestly, it's just not worth the effort to retrofit 4e to it, when I can just save the time (and the money) by continuing to use 3.5e. [/QUOTE]
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