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General Tabletop Discussion
*Pathfinder & Starfinder
Defining its own Mythology
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<blockquote data-quote="Hussar" data-source="post: 3908713" data-attributes="member: 22779"><p>The problem is, and this has been discussed at length as well, is that D&D doesn't do Howard, Vance, et al very well at all. It's never done genre emulation worth a damn. </p><p></p><p>It's far and away too high magic to do Conan. It's far and away too grim and gritty to do Tolkien. Think about it, trying to recreate either books in D&D core rules is pretty much impossible. There's a very good reason why we have a separate Conan d20 set of rules that's pretty far removed from D&D. That's because D&D doesn't do it very well out of the box.</p><p></p><p>And, IMO, it never, ever did. You had to do massive arm twisting to do low magic in D&D. The standard party alone contained at least two spell casters, meaning that just about every encounter featured magic (and that's true in any edition).</p><p></p><p>I've learned over the years that letting D&D just be itself works the best. If you want D&D to do anything specific, you need to pretty much rewrite a good chunk of the PHB and DMG. Tolkien doesn't work because of spell casting wizard PC's. ((We need to get this ring to Mount Doom. Teleport, plink! End of story)) </p><p></p><p>If D&D is going to be its own thing, then why not actually start from that point of view? Instead of a half assed system that doesn't really emulate anything, why not go whole assed and create something new?</p><p></p><p>Yes, that means that Dryads get yoinked out of their mythological roots. Now they are capable of several roles instead of wasting page count in the Monster Manual. You can plunk one into multiple adventures, in a multiple of roles, because she's no longer just the sort of helpful, can't move too far, fairy wench. Yay! Screw mythology. Gimme something I can use in the game, or cut it out completely.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3908713, member: 22779"] The problem is, and this has been discussed at length as well, is that D&D doesn't do Howard, Vance, et al very well at all. It's never done genre emulation worth a damn. It's far and away too high magic to do Conan. It's far and away too grim and gritty to do Tolkien. Think about it, trying to recreate either books in D&D core rules is pretty much impossible. There's a very good reason why we have a separate Conan d20 set of rules that's pretty far removed from D&D. That's because D&D doesn't do it very well out of the box. And, IMO, it never, ever did. You had to do massive arm twisting to do low magic in D&D. The standard party alone contained at least two spell casters, meaning that just about every encounter featured magic (and that's true in any edition). I've learned over the years that letting D&D just be itself works the best. If you want D&D to do anything specific, you need to pretty much rewrite a good chunk of the PHB and DMG. Tolkien doesn't work because of spell casting wizard PC's. ((We need to get this ring to Mount Doom. Teleport, plink! End of story)) If D&D is going to be its own thing, then why not actually start from that point of view? Instead of a half assed system that doesn't really emulate anything, why not go whole assed and create something new? Yes, that means that Dryads get yoinked out of their mythological roots. Now they are capable of several roles instead of wasting page count in the Monster Manual. You can plunk one into multiple adventures, in a multiple of roles, because she's no longer just the sort of helpful, can't move too far, fairy wench. Yay! Screw mythology. Gimme something I can use in the game, or cut it out completely. [/QUOTE]
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