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*Pathfinder & Starfinder
Defining its own Mythology
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<blockquote data-quote="Cadfan" data-source="post: 3908989" data-attributes="member: 40961"><p>While I generally agree that D&D should be as all encompassing as possible, I do not think that means that the default assumptions of D&D should be flavorless. There is a HUGE gap between "has default flavor" and "doesn't encompass certain myths, legends, and story-types." Take the aforementioned changes to dryads, for example. How does this mess up my ability to tell a story involving a beautiful dryad? I look at the monster manual, the game's dryad doesn't match what I want, so I almost reflexively fix the problem. </p><p></p><p>1) Hmm, over here is a nymph that does exactly what I want except it lives in the water. Ok, BAM! Now it lives in a tree.</p><p>2) Hmm, ok, now the dryad is just the same except pretty.</p><p>3) What I really want is a magical girl who lives in a tree and is hot. Why do I even need to stat that up? She's noncombat, but has a plot relevant special ability, so I'll do what I do with barkeeps and other npcs- wing it if she gets in a fight.</p><p></p><p>I'm usually the first person leading the charge to make D&D more encompassing of hero archetypes not historically found in D&D. And I'd be the first to lead the charge to make D&D more encompassing of monster archetypes not historically found in D&D, if it came up. But that doesn't mean that I resent the inclusion of [adjective][monster], because that really doesn't get in my way.</p><p></p><p>In short,</p><p></p><p>IF the default flavor got in my way,</p><p>THEN I would resent it.</p><p>BUT its never got in my way before,</p><p>AND I can't see any reason why it would in the future,</p><p>NOR has anyone given an actual reason why it might,</p><p>SO bring on the default flavor,</p><p>BECAUSE more inspiration is better than less.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3908989, member: 40961"] While I generally agree that D&D should be as all encompassing as possible, I do not think that means that the default assumptions of D&D should be flavorless. There is a HUGE gap between "has default flavor" and "doesn't encompass certain myths, legends, and story-types." Take the aforementioned changes to dryads, for example. How does this mess up my ability to tell a story involving a beautiful dryad? I look at the monster manual, the game's dryad doesn't match what I want, so I almost reflexively fix the problem. 1) Hmm, over here is a nymph that does exactly what I want except it lives in the water. Ok, BAM! Now it lives in a tree. 2) Hmm, ok, now the dryad is just the same except pretty. 3) What I really want is a magical girl who lives in a tree and is hot. Why do I even need to stat that up? She's noncombat, but has a plot relevant special ability, so I'll do what I do with barkeeps and other npcs- wing it if she gets in a fight. I'm usually the first person leading the charge to make D&D more encompassing of hero archetypes not historically found in D&D. And I'd be the first to lead the charge to make D&D more encompassing of monster archetypes not historically found in D&D, if it came up. But that doesn't mean that I resent the inclusion of [adjective][monster], because that really doesn't get in my way. In short, IF the default flavor got in my way, THEN I would resent it. BUT its never got in my way before, AND I can't see any reason why it would in the future, NOR has anyone given an actual reason why it might, SO bring on the default flavor, BECAUSE more inspiration is better than less. [/QUOTE]
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