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Defining its own Mythology
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<blockquote data-quote="Raven Crowking" data-source="post: 3909288" data-attributes="member: 18280"><p>Of course not, and thank you for the straw man. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>I don't think that many (I almost typed "anyone", but the last few months have proven that false enough <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) would say that <em>a single thing</em> would turn them off from an edition change. Rather, it is the <em>cumulative effect</em> of changes that seem to be aimed at removing, to my mind, what is both D&D's greatest strength and its core identity.</p><p></p><p>When one says, "I like D&D" they generally mean, IMHO, that they like the <em>core identity</em> of D&D. And that core identity is a wonderful hodgepodge of influences put through the Gygaxian strainer. </p><p></p><p>Now, folks (such as yourself) come along and say that they only play D&D because of its branding (i.e., because it is well known, and hence easier to find players for). You'd like to change the game, removing the features that cause those who like the game to like it, under the (IMHO) mistaken impression that the name "Dungeons & Dragons" will make it easier to find players for the game you wished to play (which is clearly something else).</p><p></p><p>I, OTOH, think that the reason that the game you wished to play is not as popular as D&D is <em>because</em> it fails the "Gygaxian hodgepodge" test, and that changing D&D to make the core game play as you would have it do so will not ultimately make your game of choice more popular, but make 4e less popular than its predecessors.....just as there are still more people playing 1e today than 3.x.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3909288, member: 18280"] Of course not, and thank you for the straw man. :lol: I don't think that many (I almost typed "anyone", but the last few months have proven that false enough ;) ) would say that [i]a single thing[/i] would turn them off from an edition change. Rather, it is the [i]cumulative effect[/i] of changes that seem to be aimed at removing, to my mind, what is both D&D's greatest strength and its core identity. When one says, "I like D&D" they generally mean, IMHO, that they like the [i]core identity[/i] of D&D. And that core identity is a wonderful hodgepodge of influences put through the Gygaxian strainer. Now, folks (such as yourself) come along and say that they only play D&D because of its branding (i.e., because it is well known, and hence easier to find players for). You'd like to change the game, removing the features that cause those who like the game to like it, under the (IMHO) mistaken impression that the name "Dungeons & Dragons" will make it easier to find players for the game you wished to play (which is clearly something else). I, OTOH, think that the reason that the game you wished to play is not as popular as D&D is [i]because[/i] it fails the "Gygaxian hodgepodge" test, and that changing D&D to make the core game play as you would have it do so will not ultimately make your game of choice more popular, but make 4e less popular than its predecessors.....just as there are still more people playing 1e today than 3.x. RC [/QUOTE]
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