Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Defining its own Mythology
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 3912133" data-attributes="member: 18280"><p>Thank you.</p><p></p><p></p><p></p><p>Would this be the InterWeb if you didn't? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p>Contrary to popular opinion, I prefer to give credit where I see credit to be due. Returning to supporting exploration is a tremendous improvement over 3e. Points-of-Light is another very good, old school concept that I am glad to see returning. If 4e manages to speed combat and make prep easier, for example, that is a good thing. Of course, the benefits must outweight the costs for the <em>edition itself</em> to be a good thing, IMHO.</p><p></p><p></p><p></p><p>Planescape, DarkSun, Ghostwalk....all of these things are good examples of building off the existing mythology to create a new version. However, none of these products unravelled the core rules. In 2e, no one was forced to play using Spelljammer, Planescape, or DarkSun as the baseline. In 3e, Oriental Adventures, Ravenloft, and Ghostwalk were not the baseline.</p><p></p><p>There is a difference between <em>additive material</em> and <em>changing the baseline</em>. Certainly, in some cases, additive material is so good that it becomes part of the baseline through almost a form of osmosis....no one is complaining about that. The specific complaint is that of attempting to force the fluff of a particular game world (that of the designers) into the pre-existing conceptive framework of those who have played the game through several editions.</p><p></p><p>When Gygax included names like Bigby and Mordy, he used them to name specific items and spells, adding to the mythology of the game. Of course, this was built upon his own framework, and didn't contradict pre-existent worlds. How would you have felt, for example, if every feat in 3rd ed was named after a Greyhawk character, and had a name which gave no clue as to its purpose? In many ways, the Eye and Hand of Vecna are part of a shared mythology that has instant meaning among D&D players from 1e on. "Tiefling" is not. And, honestly, not everything from the 1e books really hit the zeitgeist either. Queen E's Marvellous Nightingale? I'm sure someone used it, but it never caught on like Vecna.</p><p></p><p></p><p></p><p>Well, send me $40 each for three core books, $10 a month for my digitial initiative, and keep buying three more books each year, and I'll ship that right out to you....... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p></p><p>Some of this is simply putting everything into one spot (3rd party sources, or <em>Unearthed Arcana</em> for example). Some of this is massive reworking. Some of this is awfully similar to what WotC seems to be doing with 4e (and posted here on EN World, and/or distributed to some EN World members first!). Some of this is very different. Some of this, I think, would be very good for the core game, and some of it only works in a very specific niche campaign setting.</p><p></p><p>"Some of this, I think, would be very good for the core game, and some of it only works in a very specific niche campaign setting." is the part that, it seems to me, WotC is overlooking in their own work.</p><p></p><p>Also, keep in mind that I've done racial levels for all races...including human subraces....in my world. I included options like "humanoid animal" and "talking animal" to the PC roster. I made elves and gnomes fey. I made dwarves (small) giants, and included giants in the PC roster (<em>Arcana Evolved</em>, thank you). If my world was, say, Conan's Hyboria, it would have taken far, far less work! </p><p></p><p>I am certainly not against additions....<em><strong>how many times must I say that before it sinks in?</strong></em>....incorporating additions is one of the real joys of D&D. New monsters, new foes, new peoples, new places, new spells, new feats, new magic items........putting all the feats in one place is part of how my house rules grew so large!</p><p></p><p>But "additions" =/= "replacements".</p><p></p><p>Diversity is good. Additions are good. </p><p></p><p>More materials = more diversity is good.</p><p></p><p>More materials = less diversity is bad.</p><p></p><p>More materials = more diversity from core experience is good.</p><p></p><p>More materials = required for core experience is bad.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3912133, member: 18280"] Thank you. Would this be the InterWeb if you didn't? :lol: Contrary to popular opinion, I prefer to give credit where I see credit to be due. Returning to supporting exploration is a tremendous improvement over 3e. Points-of-Light is another very good, old school concept that I am glad to see returning. If 4e manages to speed combat and make prep easier, for example, that is a good thing. Of course, the benefits must outweight the costs for the [i]edition itself[/i] to be a good thing, IMHO. Planescape, DarkSun, Ghostwalk....all of these things are good examples of building off the existing mythology to create a new version. However, none of these products unravelled the core rules. In 2e, no one was forced to play using Spelljammer, Planescape, or DarkSun as the baseline. In 3e, Oriental Adventures, Ravenloft, and Ghostwalk were not the baseline. There is a difference between [i]additive material[/i] and [i]changing the baseline[/i]. Certainly, in some cases, additive material is so good that it becomes part of the baseline through almost a form of osmosis....no one is complaining about that. The specific complaint is that of attempting to force the fluff of a particular game world (that of the designers) into the pre-existing conceptive framework of those who have played the game through several editions. When Gygax included names like Bigby and Mordy, he used them to name specific items and spells, adding to the mythology of the game. Of course, this was built upon his own framework, and didn't contradict pre-existent worlds. How would you have felt, for example, if every feat in 3rd ed was named after a Greyhawk character, and had a name which gave no clue as to its purpose? In many ways, the Eye and Hand of Vecna are part of a shared mythology that has instant meaning among D&D players from 1e on. "Tiefling" is not. And, honestly, not everything from the 1e books really hit the zeitgeist either. Queen E's Marvellous Nightingale? I'm sure someone used it, but it never caught on like Vecna. Well, send me $40 each for three core books, $10 a month for my digitial initiative, and keep buying three more books each year, and I'll ship that right out to you....... :confused: Some of this is simply putting everything into one spot (3rd party sources, or [i]Unearthed Arcana[/i] for example). Some of this is massive reworking. Some of this is awfully similar to what WotC seems to be doing with 4e (and posted here on EN World, and/or distributed to some EN World members first!). Some of this is very different. Some of this, I think, would be very good for the core game, and some of it only works in a very specific niche campaign setting. "Some of this, I think, would be very good for the core game, and some of it only works in a very specific niche campaign setting." is the part that, it seems to me, WotC is overlooking in their own work. Also, keep in mind that I've done racial levels for all races...including human subraces....in my world. I included options like "humanoid animal" and "talking animal" to the PC roster. I made elves and gnomes fey. I made dwarves (small) giants, and included giants in the PC roster ([i]Arcana Evolved[/i], thank you). If my world was, say, Conan's Hyboria, it would have taken far, far less work! I am certainly not against additions....[i][b]how many times must I say that before it sinks in?[/b][/i][b][/b]....incorporating additions is one of the real joys of D&D. New monsters, new foes, new peoples, new places, new spells, new feats, new magic items........putting all the feats in one place is part of how my house rules grew so large! But "additions" =/= "replacements". Diversity is good. Additions are good. More materials = more diversity is good. More materials = less diversity is bad. More materials = more diversity from core experience is good. More materials = required for core experience is bad. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Defining its own Mythology
Top