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Defining its own Mythology
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<blockquote data-quote="Raven Crowking" data-source="post: 3912610" data-attributes="member: 18280"><p>You're welcome. No time for an essay right now, though, so my responses will be (relatively) brief.</p><p></p><p></p><p></p><p>Anyone interested in Alignment as a topic would be well advised to check out Dragon Roots #0 (<a href="http://www.dragonroots.net/)" target="_blank">http://www.dragonroots.net/)</a>. I understand they have a very comprehensive look at alignment planned for their first (#0) issue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>I'm not sure about class. From what glimpses I am getting, there is one progression, and "classes" are effectively talent trees. Of course, with any luck I am wrong.</p><p></p><p></p><p></p><p></p><p></p><p>Again, were it simply tieflings or dragonborn (or both), I would shrug and say "meh". It is, instead, the cumulative effect of multiple things, including the wacky new naming conventions that will have to be excised in order to run almost any non-standard campaign.</p><p></p><p>Or, in other words, I'd have to copy the SRD, Search & Replace names, print copies for all my players, and call it the new rules.....before I did Houserule 1 I'd have a 600-page document.</p><p></p><p></p><p></p><p>Both players and DM didn't diverge from the books, but had differing ideas about elves and whatnot from what appeared in the books? </p><p></p><p></p><p></p><p>I've got no problem with shared experiences, either, but I do have a problem with "We've got enough done to make KotS, but we can't get that to third party publishers....because....ah....not enough done yet?" If you aren't going to release the info because you want KotS to be a shared experience, man up and say so.</p><p></p><p>Way too much of what I'm hearing from WotC these days re: 4e sounds to me like "Our audience is stupid; they'll accept whatever we tell 'em to accept. Look! Shiny! New! Cool!"</p><p></p><p>(Of course, this is a seperate topic from D&D eliminating past mythology.)</p><p></p><p></p><p></p><p>The combat assumptions seem to be drastically changed, for starters. KotB works (in part) because of the attrition model; I'm all for changes in this regard that are well thought-out, but I haven't seen any evidence yet that these changes <em>are</em> well thought-out.</p><p></p><p>(Again, another topic.)</p><p></p><p>Will any of the creatures in KotB be in "New Coke" D&D? Will I have to wait until MMIII to get the owlbear, or are their only barnhoot owlbears and greenswallow owlbears now? Or will this require purchasing the digital initiative?</p><p></p><p></p><p></p><p>Yet both have been highly adaptable and used in different ways since the game began. How can "a creature that smells metal and eats rust" not inherently be "an organic metal detector"? Especially if it is the 1e model (harmless if you have no metal on you)? I am surprised that more PCs didn't harness them and use them to sniff out gold & hidden treasures than has actually occurred.</p><p></p><p></p><p></p><p>Class names are easier to change and deal with than feat names, IMHO. Hence, you don't hear me complaining about "warlord".</p><p></p><p></p><p></p><p>Ah, but there is fantasy fiction with spellcasting protagonists....quite a lot of it. Lizardmen still not so much.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>You're welcome & I hope I do end up loving it.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3912610, member: 18280"] You're welcome. No time for an essay right now, though, so my responses will be (relatively) brief. Anyone interested in Alignment as a topic would be well advised to check out Dragon Roots #0 ([url]http://www.dragonroots.net/)[/url]. I understand they have a very comprehensive look at alignment planned for their first (#0) issue. ;) I'm not sure about class. From what glimpses I am getting, there is one progression, and "classes" are effectively talent trees. Of course, with any luck I am wrong. Again, were it simply tieflings or dragonborn (or both), I would shrug and say "meh". It is, instead, the cumulative effect of multiple things, including the wacky new naming conventions that will have to be excised in order to run almost any non-standard campaign. Or, in other words, I'd have to copy the SRD, Search & Replace names, print copies for all my players, and call it the new rules.....before I did Houserule 1 I'd have a 600-page document. Both players and DM didn't diverge from the books, but had differing ideas about elves and whatnot from what appeared in the books? I've got no problem with shared experiences, either, but I do have a problem with "We've got enough done to make KotS, but we can't get that to third party publishers....because....ah....not enough done yet?" If you aren't going to release the info because you want KotS to be a shared experience, man up and say so. Way too much of what I'm hearing from WotC these days re: 4e sounds to me like "Our audience is stupid; they'll accept whatever we tell 'em to accept. Look! Shiny! New! Cool!" (Of course, this is a seperate topic from D&D eliminating past mythology.) The combat assumptions seem to be drastically changed, for starters. KotB works (in part) because of the attrition model; I'm all for changes in this regard that are well thought-out, but I haven't seen any evidence yet that these changes [i]are[/i] well thought-out. (Again, another topic.) Will any of the creatures in KotB be in "New Coke" D&D? Will I have to wait until MMIII to get the owlbear, or are their only barnhoot owlbears and greenswallow owlbears now? Or will this require purchasing the digital initiative? Yet both have been highly adaptable and used in different ways since the game began. How can "a creature that smells metal and eats rust" not inherently be "an organic metal detector"? Especially if it is the 1e model (harmless if you have no metal on you)? I am surprised that more PCs didn't harness them and use them to sniff out gold & hidden treasures than has actually occurred. Class names are easier to change and deal with than feat names, IMHO. Hence, you don't hear me complaining about "warlord". Ah, but there is fantasy fiction with spellcasting protagonists....quite a lot of it. Lizardmen still not so much. Agreed. You're welcome & I hope I do end up loving it. RC [/QUOTE]
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