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Defining its own Mythology
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<blockquote data-quote="The Little Raven" data-source="post: 3915745" data-attributes="member: 10095"><p>Neither does a teleport using the Feywild as it's medium.</p><p></p><p></p><p></p><p>How is one easily discarded piece (a race you can't use) more ingrained than another easily discarded piece (a spell you don't want)?</p><p></p><p></p><p></p><p>Well, I'd expect this to be the case when they've made it very clear that movement is much more important in 4e than 3e's "sit still and get 4 attacks" setup.</p><p></p><p></p><p></p><p>No more obtuse than a sports team calling themselves the Lions or the Packers. If people can remember that the Packers are Green Bay's football team, I expect that people should be able to remember that the Golden Wyvern are wizards that shape their spells. Same amount of factors in each thing to memorize (obtuse name, basic function, specific details that make them different).</p><p></p><p></p><p></p><p>And if Greyhawk gods are in the book I'm using, then I have to account for de-tangling multiple elements from eachother if I'm using different gods or modified versions of those same gods.</p><p></p><p></p><p></p><p>And I fail to see how they get in the way more than any elements of 3e. If the Ethereal can be explained as something else, so can the Feywild. If a class that doesn't fit in 3e can be removed (like monk), then so can classes in 4e. Same with races. I have yet to see any conclusive proof in any way that 4e is more difficult to change than 3e. In fact, with the knowledge that every class gains abilities/feats every level, instead of on a per-case basis (depending on how they're balanced), I'd say that it looks easier.</p><p></p><p></p><p></p><p>3rd Edition didn't define it's own mythology, it dusted off an old one and painted it on.</p><p></p><p></p><p></p><p>So, they're basically replacing things from 3e's assumed setting, and somehow it's suddenly more difficult to change than 3e was? That's what I'm not getting.</p><p></p><p></p><p></p><p>A bunch of spells with different names, and because of those names different places in the alphabetical organization (y'know, since Hideous Laughter goes under H while Tasha's Hideous Laughter goes under T). Deities. Several monsters that found their origin in original D&D (which usually means in Greyhaw). The description of 90% of the planes.</p><p></p><p></p><p></p><p>Not if it intends that brand to be open source, which could be a big reason why they're going with a new implied meta-setting.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3915745, member: 10095"] Neither does a teleport using the Feywild as it's medium. How is one easily discarded piece (a race you can't use) more ingrained than another easily discarded piece (a spell you don't want)? Well, I'd expect this to be the case when they've made it very clear that movement is much more important in 4e than 3e's "sit still and get 4 attacks" setup. No more obtuse than a sports team calling themselves the Lions or the Packers. If people can remember that the Packers are Green Bay's football team, I expect that people should be able to remember that the Golden Wyvern are wizards that shape their spells. Same amount of factors in each thing to memorize (obtuse name, basic function, specific details that make them different). And if Greyhawk gods are in the book I'm using, then I have to account for de-tangling multiple elements from eachother if I'm using different gods or modified versions of those same gods. And I fail to see how they get in the way more than any elements of 3e. If the Ethereal can be explained as something else, so can the Feywild. If a class that doesn't fit in 3e can be removed (like monk), then so can classes in 4e. Same with races. I have yet to see any conclusive proof in any way that 4e is more difficult to change than 3e. In fact, with the knowledge that every class gains abilities/feats every level, instead of on a per-case basis (depending on how they're balanced), I'd say that it looks easier. 3rd Edition didn't define it's own mythology, it dusted off an old one and painted it on. So, they're basically replacing things from 3e's assumed setting, and somehow it's suddenly more difficult to change than 3e was? That's what I'm not getting. A bunch of spells with different names, and because of those names different places in the alphabetical organization (y'know, since Hideous Laughter goes under H while Tasha's Hideous Laughter goes under T). Deities. Several monsters that found their origin in original D&D (which usually means in Greyhaw). The description of 90% of the planes. Not if it intends that brand to be open source, which could be a big reason why they're going with a new implied meta-setting. [/QUOTE]
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