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*Pathfinder & Starfinder
Defining its own Mythology
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 3917559" data-attributes="member: 6533"><p>I just don't think that:</p><p></p><p>A.) this core means what prior cores meant.</p><p></p><p>Previous cores seemed to be sort of mid-way point between what experienced gamers needed in terms of setting material - a generic pap that could be worked into just about anything - and what new players needed - a flavorful pap that you could eat right out of the box and then discover how to season on your own.</p><p></p><p>This core seems to be more about the latter, it gives you everything you need to hit the full range of the game experience from hyper-traditional races to resonant new ones, and with every race fitting an obvious niche and need in the game and classes.</p><p></p><p>Which I am less upset about than I might be because it does seem like tasty tasty pap, and I think the whole structure of this edition seems to assume that advanced players are really advanced players and that they'll go out, find what they need, and adapt it. Heck that they can even just take the ingredients in the pap, and go out and cook something entirely different from what's on the box.</p><p></p><p>The core seems to be part of canon, but I don't think this edition assumes it defines canon in the way the old cores did.</p><p></p><p>B.) I disagree with much of this thread. I don't think the new mythology is really either new or a newly distinct flavor to DnD. I think its functional with regard to the flavor question where prior cores where not, but I think all the flavors here are familiar. Whether a guy is a god or greater demon doesn't make much difference to me, but I am glad that Takhisis is now front and center and that something fey is playable right out of the gate.</p><p></p><p>Now there is room for legitimate complaint. I've always felt screwed over by DnD naming conventions and by that standard three decently name feats out of four ain't bad, but there may be enough of turn here that the screw represents different complications, I wouldn't say I know yet. And Wizards could be really screwing up on alignment, I appreciate their efforts to make it easier to subtract from the system or at least to use it more precisely, but alignment has to be usable at least as written. A Miltonic satan figure for which we all have sympathy or a 40K style gray against a black background default won't serve anyone too well.</p><p></p><p>But even with those and Raven Crowking's excellent post doing a lot to open my eyes, I still think there isn't really enough evidence to merit the strong feelings people have about the flavor changes as a whole either way.</p><p></p><p>I like that we are looking like we are going to get a functional core, and I see the risks, but beyond that I think we have to wait and see.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 3917559, member: 6533"] I just don't think that: A.) this core means what prior cores meant. Previous cores seemed to be sort of mid-way point between what experienced gamers needed in terms of setting material - a generic pap that could be worked into just about anything - and what new players needed - a flavorful pap that you could eat right out of the box and then discover how to season on your own. This core seems to be more about the latter, it gives you everything you need to hit the full range of the game experience from hyper-traditional races to resonant new ones, and with every race fitting an obvious niche and need in the game and classes. Which I am less upset about than I might be because it does seem like tasty tasty pap, and I think the whole structure of this edition seems to assume that advanced players are really advanced players and that they'll go out, find what they need, and adapt it. Heck that they can even just take the ingredients in the pap, and go out and cook something entirely different from what's on the box. The core seems to be part of canon, but I don't think this edition assumes it defines canon in the way the old cores did. B.) I disagree with much of this thread. I don't think the new mythology is really either new or a newly distinct flavor to DnD. I think its functional with regard to the flavor question where prior cores where not, but I think all the flavors here are familiar. Whether a guy is a god or greater demon doesn't make much difference to me, but I am glad that Takhisis is now front and center and that something fey is playable right out of the gate. Now there is room for legitimate complaint. I've always felt screwed over by DnD naming conventions and by that standard three decently name feats out of four ain't bad, but there may be enough of turn here that the screw represents different complications, I wouldn't say I know yet. And Wizards could be really screwing up on alignment, I appreciate their efforts to make it easier to subtract from the system or at least to use it more precisely, but alignment has to be usable at least as written. A Miltonic satan figure for which we all have sympathy or a 40K style gray against a black background default won't serve anyone too well. But even with those and Raven Crowking's excellent post doing a lot to open my eyes, I still think there isn't really enough evidence to merit the strong feelings people have about the flavor changes as a whole either way. I like that we are looking like we are going to get a functional core, and I see the risks, but beyond that I think we have to wait and see. [/QUOTE]
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