Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Defining "New School" Play (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9376284" data-attributes="member: 6801845"><p>The way people describe how "everyone" played back in the day bear little resemblance to the games I've played. I've only been in a handful of high lethality games. In one, the DM ran exactly one game and we never had him DM again. Another was a con game specifically described as a problem solving high lethality game. </p><p></p><p>When we first started playing we did dungeons because that's all we knew* and it was easy. But after a while we branched out and our games became more character driven. As far as how to interact with traps the style of every trap takes 15 minutes of interaction carefully describing approach and if you describe something wrong you're dead is something I've never enjoyed.</p><p></p><p>So I don't really think old school and new school is the right term. On the other hand I don't even think Narrative Driven Play is quite the right description either, the games I usually play are still fairly rules bound for what the PCs can do. Some campaigns are linear Story Driven in that there are beginning, middle and end goals. In my case I have more of a character driven game, kind-of-sort-of sandbox where I have various actors as both enemy and ally with their own motivations and goals while character motivation and goals are more collaboratively decided. I guess I just have no idea what to call that.</p><p></p><p>It's interesting to discuss different approaches, I'm not sure that I see labels necessarily meaning a whole lot.</p><p></p><p><em>*Complete sideline, but even back in AD&D days we had arguments about who were better, fighters or wizards. We even set up a mock battle to the death. My fighter won which to me proved to me that fighters worked just fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></p></blockquote><p></p>
[QUOTE="Oofta, post: 9376284, member: 6801845"] The way people describe how "everyone" played back in the day bear little resemblance to the games I've played. I've only been in a handful of high lethality games. In one, the DM ran exactly one game and we never had him DM again. Another was a con game specifically described as a problem solving high lethality game. When we first started playing we did dungeons because that's all we knew* and it was easy. But after a while we branched out and our games became more character driven. As far as how to interact with traps the style of every trap takes 15 minutes of interaction carefully describing approach and if you describe something wrong you're dead is something I've never enjoyed. So I don't really think old school and new school is the right term. On the other hand I don't even think Narrative Driven Play is quite the right description either, the games I usually play are still fairly rules bound for what the PCs can do. Some campaigns are linear Story Driven in that there are beginning, middle and end goals. In my case I have more of a character driven game, kind-of-sort-of sandbox where I have various actors as both enemy and ally with their own motivations and goals while character motivation and goals are more collaboratively decided. I guess I just have no idea what to call that. It's interesting to discuss different approaches, I'm not sure that I see labels necessarily meaning a whole lot. [I]*Complete sideline, but even back in AD&D days we had arguments about who were better, fighters or wizards. We even set up a mock battle to the death. My fighter won which to me proved to me that fighters worked just fine. :)[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Defining "New School" Play (+)
Top