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<blockquote data-quote="UngeheuerLich" data-source="post: 9376289" data-attributes="member: 59057"><p>Yeah. A good analogy. </p><p></p><p>I don't have time anymore to make it as hard for the players as possible. I like to see them succeed, so I don't have to invent new plot again and again. That does not mean I make ot easy for them. But I really took the "yes, and", "yes, but", "no, but" approach to heart. </p><p></p><p>So rolled bad? Not the end of the story. Not immediate death. But a chance to do it differently or roleplay. </p><p></p><p>Players forgot something important? Allow their characters to remember. </p><p></p><p>We play for only 2 hours each week at best. Should we waste or time to search in our notes? Who can expect players to remember things exactly what was yesterday in the game, but weeks ago in real time...</p><p></p><p>The reward for such a game is that the story progresses and sometimes players creative shortcuts so the story progresses faster. I as a DM am a big fan of that. I cheer them for finding that solution. </p><p></p><p>In an old school game that was outwitting the DM who then put all theor effort into outwitting the players so that the story progresses at the pace the DM planned.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9376289, member: 59057"] Yeah. A good analogy. I don't have time anymore to make it as hard for the players as possible. I like to see them succeed, so I don't have to invent new plot again and again. That does not mean I make ot easy for them. But I really took the "yes, and", "yes, but", "no, but" approach to heart. So rolled bad? Not the end of the story. Not immediate death. But a chance to do it differently or roleplay. Players forgot something important? Allow their characters to remember. We play for only 2 hours each week at best. Should we waste or time to search in our notes? Who can expect players to remember things exactly what was yesterday in the game, but weeks ago in real time... The reward for such a game is that the story progresses and sometimes players creative shortcuts so the story progresses faster. I as a DM am a big fan of that. I cheer them for finding that solution. In an old school game that was outwitting the DM who then put all theor effort into outwitting the players so that the story progresses at the pace the DM planned. [/QUOTE]
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