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Defining "New School" Play (+)
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<blockquote data-quote="Remathilis" data-source="post: 9376348" data-attributes="member: 7635"><p>I will profess limited knowledge of the systems discussed, but if they follow a narrative first style of play, I think they qualify.</p><p></p><p>An RPG I do find extremely new school is Doctor Who: AiS&T. Befitting the genre and source material, collaboration, nonviolent conflict resolution, and story first style of play are intrinsic to the very core of the game. Even if you lose, the Doctor regenerates and companions have the option to quit adventuring and go home rather than face permanent death. But the goal of the RPG was to emulate the story style of the show and thus keep to those parameters. I don't think you need to go as far as AiS&T did in terms of style to be new school.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9376348, member: 7635"] I will profess limited knowledge of the systems discussed, but if they follow a narrative first style of play, I think they qualify. An RPG I do find extremely new school is Doctor Who: AiS&T. Befitting the genre and source material, collaboration, nonviolent conflict resolution, and story first style of play are intrinsic to the very core of the game. Even if you lose, the Doctor regenerates and companions have the option to quit adventuring and go home rather than face permanent death. But the goal of the RPG was to emulate the story style of the show and thus keep to those parameters. I don't think you need to go as far as AiS&T did in terms of style to be new school. [/QUOTE]
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