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Defining "New School" Play (+)
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<blockquote data-quote="bloodtide" data-source="post: 9376738" data-attributes="member: 6684958"><p>This does show the gap between New and Old School.</p><p></p><p>A NS curse, or any effect is generally lite and does not effect the character much over all. NS has a long list of things that should not be done to a character. And like you say, things like curse must be easy to undo. And done so quickly. This also crosses over into be "be a fan" part as a NS DM will just tell the player what they need to do to undo the curse, or at worst make it a simple role to find that information. </p><p></p><p>In an OS game, a curse or other effect might be stuck on your character for years...real life years. And to remove it might be too hard for the character, or they simply don't want to do it for role playing reasons. Or they are just slowly working towards the goal. </p><p></p><p></p><p></p><p>Most, if not all NS games have the players creating things for the game. The idea here is players will be more invested in a world that they helped create and have a 'stake' in. Yes, you can point out each group has their own houserules about when and how a player can add things to the game....but the point is that they can. I guess most NS DMs would say they have the veto power....but they simply choose not to use it. Though too, many players will ask the DM for guidance and say something like "oh can I make a tavern run by a dragon?" and the NS DM will just nod and smile and say "yes you can" and approve it.</p><p></p><p></p><p>New School Add: Everyone agrees on nearly everything game related. All the gamers of New School are cut from the same basic cloth. This always for NS games to be safe from disruptions. When everyone is on the same page, there will be no disruptions. </p><p></p><p>The NS DM knows the NS player won't even try to ruin the game. And more so, if given a chance to do something, the NS player will 9 out of 10 times generally do what the DM wants/was thinking/agrees with.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9376738, member: 6684958"] This does show the gap between New and Old School. A NS curse, or any effect is generally lite and does not effect the character much over all. NS has a long list of things that should not be done to a character. And like you say, things like curse must be easy to undo. And done so quickly. This also crosses over into be "be a fan" part as a NS DM will just tell the player what they need to do to undo the curse, or at worst make it a simple role to find that information. In an OS game, a curse or other effect might be stuck on your character for years...real life years. And to remove it might be too hard for the character, or they simply don't want to do it for role playing reasons. Or they are just slowly working towards the goal. Most, if not all NS games have the players creating things for the game. The idea here is players will be more invested in a world that they helped create and have a 'stake' in. Yes, you can point out each group has their own houserules about when and how a player can add things to the game....but the point is that they can. I guess most NS DMs would say they have the veto power....but they simply choose not to use it. Though too, many players will ask the DM for guidance and say something like "oh can I make a tavern run by a dragon?" and the NS DM will just nod and smile and say "yes you can" and approve it. New School Add: Everyone agrees on nearly everything game related. All the gamers of New School are cut from the same basic cloth. This always for NS games to be safe from disruptions. When everyone is on the same page, there will be no disruptions. The NS DM knows the NS player won't even try to ruin the game. And more so, if given a chance to do something, the NS player will 9 out of 10 times generally do what the DM wants/was thinking/agrees with. [/QUOTE]
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