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Defining "New School" Play (+)
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<blockquote data-quote="bmfrosty" data-source="post: 9377775" data-attributes="member: 6788547"><p>I think I want to see this as two columns:</p><p></p><p>Old-School Column</p><p>Resistance to player directed builds</p><p>A tendency towards emergent game-play</p><p>A tendency towards emergent storytelling</p><p>Fall back on the dice as resolution as a last resort (combat excepted)</p><p>Characters describe what they're doing and the Judge decides if/how it's achievable</p><p></p><p>New-School Column</p><p>Per level player directed build options as the norm</p><p>Game-play is built around the rules and what's on the character sheet</p><p>More in the way of pre-planned encounters, storytelling, and scenarios</p><p>The dice decide the resolution based on what's on the character sheet</p><p>Characters can do what's listed on their character sheet</p><p></p><p>Someone early in the thread brought up the Hickman Revolution, and I'd say that that's a good starting point, and things were in full swing by time Players Options came out for 2e.</p><p></p><p>3rd edition forward fixed a number of mechanical issues with earlier editions, but cemented the new school of play, along with damage scaling to support what tends to happen with player directed builds. As a player who started with 5th edition, but prefers OSR playstyles, this has led me to an obsession around rebuilding B/X around newer mechanics to the point where some day I may publish a PDF or some other silliness.</p></blockquote><p></p>
[QUOTE="bmfrosty, post: 9377775, member: 6788547"] I think I want to see this as two columns: Old-School Column Resistance to player directed builds A tendency towards emergent game-play A tendency towards emergent storytelling Fall back on the dice as resolution as a last resort (combat excepted) Characters describe what they're doing and the Judge decides if/how it's achievable New-School Column Per level player directed build options as the norm Game-play is built around the rules and what's on the character sheet More in the way of pre-planned encounters, storytelling, and scenarios The dice decide the resolution based on what's on the character sheet Characters can do what's listed on their character sheet Someone early in the thread brought up the Hickman Revolution, and I'd say that that's a good starting point, and things were in full swing by time Players Options came out for 2e. 3rd edition forward fixed a number of mechanical issues with earlier editions, but cemented the new school of play, along with damage scaling to support what tends to happen with player directed builds. As a player who started with 5th edition, but prefers OSR playstyles, this has led me to an obsession around rebuilding B/X around newer mechanics to the point where some day I may publish a PDF or some other silliness. [/QUOTE]
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